i know the portrait is still in the sketch phase, but i thought i'd make some suggestions on smoothing up the face:
i felt like her eyebrows were making her look too pissed/intimidating. it's cool to imitate jojo's art style and character poses and whatnot, but that seemed kind of too out of character for her, even in this exaggerated style, so i trimmed them down a bit and reshaped her right one.
i also rounded off her eyes more, thickened the upper eyeshadow, and thinned the lower eyeshadow, all to look more like the eyes in your non-jolyne references. lastly, i moved the mouth one pixel to the right, because i thought it fit the face's angle better that way.
your mileage may vary on all of these edits.
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YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
![[Image: shrine.gif]](https://dl.dropboxusercontent.com/u/344477/shrine.gif)
i prefer the largest of the small heads
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honestly I think the head you have now is fine.
I mean, we are going JOJO style, but one of Bombergirl (and even Bomberman)'s defining traits is the large head. It also helps show that she's meant to be a younger, smaller character. I mean, of the portraits we have now, Chris has a human-proportioned head, but it helps with the large character physique.
Nick has a caricatured head size, which works perfectly fine IMO. I don't know if mine is the best example, but Ocks also has a slightly larger head.
I mean, Gors even still keeps the same proportions as Gilbert normally, which looks fine to me.
![[Image: TsJpssj.gif]](/image.php?src=http%3A%2F%2Fi.imgur.com%2FTsJpssj.gif&hash=8e6a768aad2b3ed9b26defcc67f0ec55)
----------------------- [Love]-----------------------
Basically what Baegal said -- Bombermen don't exactly have spot-on human physique so you can definitely take liberties there
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If you still don't have a name you like yet, I'd suggest something like Blastrish or Blastina. Of course, that's just my opinion on a femine Bomberman name.
SCP...
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Adding capes here and there, continuing the large portrait. Punch combo updated
![[Image: 8Oz6lRH.gif]](/image.php?src=http%3A%2F%2Fi.imgur.com%2F8Oz6lRH.gif&hash=eb8917b4a2f8cfc92655bc99db5a6a78)
Grab animation
![[Image: Ur9I45S.gif]](/image.php?src=http%3A%2F%2Fi.imgur.com%2FUr9I45S.gif&hash=12f94185ca04b66e2cf1d92aa7d5480a)
Forward punch
YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
![[Image: shrine.gif]](https://dl.dropboxusercontent.com/u/344477/shrine.gif)
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C2B, if you ever work on bomber girl again, don't attach the cape to her on every frame. I can layer the animations very easily.
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08-12-2015, 06:08 AM
(This post was last modified: 08-12-2015, 07:21 AM by NICKtendo DS.)
![[Image: Gii6wzL.png]](/image.php?src=http%3A%2F%2Fi.imgur.com%2FGii6wzL.png&hash=5a0513727f0900ced5ce381b9fe3cde4)
Why am I posting a Bloom sprite here?
Well, I was thinking of adding Bloom to Bomber Girl's moveset, specifically a Gognio or Spritality where Bomber Girl summons Bloom to swoop in and strike the opponent. I call it "Sonic Bloom". Thoughts?
Spritality demo:
![[Image: orx0rkb.gif]](/image.php?src=http%3A%2F%2Fi.imgur.com%2Forx0rkb.gif&hash=70a94c2159378c32c9e61776799f4ef8)
It reuses the punch animation.
My Game Maker games (Dropbox download links):
She didn't have a Spritality already...? Well I guess that's okay then.
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![[Image: KoD7wrB.gif]](/image.php?src=http%3A%2F%2Fi.imgur.com%2FKoD7wrB.gif&hash=67bde6e847778c426a553cdf9da34656)
A new kind of bomb for Bombergirl's Gognio Special. She throws a Spike Ball ahead that stops briefly after a short distance and returns. Based on Axle the Red's weapon.
My Game Maker games (Dropbox download links):
thats heavily shade and doesnt look in style in the lines of tfr. simplify it a bit.
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I think it loks fine, It may just look very detailed in motion but the shading seems simple enough.
September 1st.
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