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Bombergirl [PLAYABLE CHARACTER]
#16
[Image: oZbuxes.gif]
Adding capes.
[Image: x1aIZ2e.gif]
YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
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#17
Why does she jump forward when she sits down when in the sprite boxes she actually goes a little backward? Just wondering.

Also, uhh, sorry about lack of contribution, I've kinda been enjoying my time off from school a bit too much and have been doing other things @___@

I will definitely start something today at least and maybe have it up in a day or two.
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Thanked by: psychospacecow
#18
Oh yeah, that's because I put the idle before the other frames and I hadn't centred it.
[Image: qVkcTeg.png]
Progress. I'll be posting gifs too

Idle:[Image: YxZ61bt.gif]
Walk Forwards:[Image: k0jFGZD.gif][Image: qoDGnJS.gif]
Walk Backwards:[Image: fKrOg8M.gif][Image: CNHuza1.gif]
Back Punch:[Image: tiuW3Rp.gif]
Back Kick:[Image: pbezBED.gif]
Duck:[Image: ngHFCoC.gif]
Punc (1&2): [Image: lDkd4vp.gif]
[Image: x1aIZ2e.gif]
YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
[Image: shrine.gif]






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#19
The walk looks too jerky. It's supposed to look kind of like she's merrily skipping, so I think it needs more varied frame delays.

By the way, I ended up staying home today so I finished her character select portrait sketch:

[Image: 8WnzI24.png]

It's really rough and probably has some problems but hopefully it's clear enough for you to work with
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#20
I tried changing the frame speeds for the walk, I updated the back punch attack.

Here's a WIP of the large portrait, too:
[Image: S4JRafs.png]
[Image: x1aIZ2e.gif]
YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
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Thanked by: Mighty Jetters, Baegal
#21
Considering how Bombgirl looks drawn in that style, maybe it could be used as a concept of an evil counterpart of Mighty?
(02-27-2014, 08:31 PM)Gors Wrote: DO NOT BE AFRAID TO SUCK. DO NOT BE AFRAID TO SHOW YOUR SUCKY ART. I think this needs to go noticed to everyone, because sucking is not failing. Sucking is part of the fun of learning and if you don't suck, then you won't own at pixelart

it's ok to suck, sucking is not bad, just try and aim to always do your best!
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#22
Actually I know it's a rough mockup ATM, but could you perhaps base Bombergirl's face off like, Irene or Jolyene, even? So it like...looks a little more uh, softer and young adultish?
I'd also suggest keeping art of her in the JoJo style with a closed mouth - otherwise, you'll have a really rash, spooky character.


[Image: Irene.png]

Currently she kinda has a...Maleficent face going on, lol Tongue
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#23
(06-21-2014, 07:38 PM)E-Man Wrote: Considering how Bombgirl looks drawn in that style, maybe it could be used as a concept of an evil counterpart of Mighty?

I actually did that before I even joined TSR

it was rejected
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#24
(06-21-2014, 08:55 PM)Kosheh Wrote: Actually I know it's a rough mockup ATM, but could you perhaps base Bombergirl's face off like, Irene or Jolyene, even? So it like...looks a little more uh, softer and young adultish?
I'd also suggest keeping art of her in the JoJo style with a closed mouth - otherwise, you'll have a really rash, spooky character.


[img]http://img4.wikia.nocookie.net/__cb20121204044441/jjba/images/4/40/Irene.png[img]

Currently she kinda has a...Maleficent face going on, lol Tongue
That sucks that that's the impression it gives because I used Jolene as a reference. :c
[Image: Jolyne_costume_1.jpg]

Edit:
[Image: OVYYmRg.png]

Edit2: [Image: lDkd4vp.gif]
Added the punch animation to my previous post.
[Image: x1aIZ2e.gif]
YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
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#25
(06-21-2014, 09:19 PM)Chris2Balls [:B] Wrote:
(06-21-2014, 08:55 PM)Kosheh Wrote: Currently she kinda has a...Maleficent face going on, lol Tongue
That sucks that that's the impression it gives because I used Jolene as a reference. :c
[Image: Jolyne_costume_1.jpg]

Edit:
[Image: OVYYmRg.png]

...oh .__.; sorry if I phrased that a bit assholey, Chris - I tend to go hard in the paint with crit sometimes and it just sounds like I'm making fun of it. x___x;

(I just woke up so bear with me, I'm having trouble decrypting what I just wrote below too)
I think it's the jawline vs the cheek vs the chin. The uh, "difference" between her cheek and her chin are a little too "hard" and defined, and as a result her jawline seems fairly pronounced, giving her an Angelina Jolie look.
[Image: tF69M33.jpg]

Angelina Jolie is a fairly intimidating looking woman so that might actually work though, lol.
But yeah, Jolyene/Irene's cheekbone/is not that pronounced so it still maintains uh, "youthful chubbiness". Their cheekbones are even rounded to give that appearance. Tongue


the more i google images from jojo the more i would give my right testicle (the important one) to draw like araki
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#26
I don't agree with what you said about Jolyne/Irene having soft traits: if anything, I'd say she's one of the more intimidating female characters in the Jojo universe, along with her friend Ermes Costello.
Either way, I see what you mean, so I've made some changes! Daiyo Higashikata, Sugar Diamond and Yasuho Hirose have been my references.
[Image: OVYYmRg.png]->[Image: TkYz4ST.png]
[Image: x1aIZ2e.gif]
YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
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#27
I thought I should point something out:

she should have a bit more of a... youthful looking bust

I hate to say it but she looks middle-aged or above right now with all that droopage

it just seems like a bit of a stretch considering she's so young
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#28
Yeah, you're right, now that I look back at it, haha. I've brought her bust up, and I changed her arm slightly:
[Image: nCizwjP.png]
[Image: x1aIZ2e.gif]
YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
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Thanked by: Mighty Jetters, Baegal
#29
Better! I should also mention that I've updated the OP with the new sheet and animations.
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Thanked by: Chris2Balls [:B]
#30
I think the head needs to be shrunk down, the shoulder-to-head width ratio just seems off to me compared to, say, your Sugar Diamond reference.

The lower torso/upper abdomen also seem a little too wide, considering how slim her arms are.
[Image: shrine.gif]
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