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should look nice
on the fish, only crit is it doesn't really look like it's coming from the deep.
like everything is of equal lighting.
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isael, you don't fight in this game, in fact you can't.
rabidbaboy, i used these as references for the fish:
![[Image: viperfish.jpg]](/image.php?src=http%3A%2F%2Fscienceblogs.com%2Fpharyngula%2Fupload%2F2006%2F07%2Fviperfish.jpg&hash=ce647e2f6d119abce37a45e7a6a19fa9) (colour and eyes)
i'd appreciate an edit if it's possible, because i don't know how to fix the issue you highlighted. it's troubling me. :/
YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
![[Image: shrine.gif]](https://dl.dropboxusercontent.com/u/344477/shrine.gif)
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can't quite read it, make the eyes more defined
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06-04-2011, 01:24 PM
(This post was last modified: 06-04-2011, 01:24 PM by Guy.)
That dark blue background makes it a tad hard to make out the "body" but w/e, also Chris, what are you planning on coding this in anyway?
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![[Image: S2Wdk.png]](/image.php?src=http%3A%2F%2Fi.imgur.com%2FS2Wdk.png&hash=a0daa16b561e4e3b8fd8a2bd8d374ddf)
is this any better? do you mean the nostrils or the eyes inside the head?
well, my brother is programming this on the chip16, a virtual system.
YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
![[Image: shrine.gif]](https://dl.dropboxusercontent.com/u/344477/shrine.gif)
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Remember he's wading through water. Moreover, he's at the bottom of the sea, so the pressure means it's even harder to walk. I suggest making him have smaller arm movements for instance.
I manage an emulation project called Chip16, check it out!
Peace!
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that's a good point. i was worried it wouldn't read well, so i overcompensated. i'll see what i can do.
here's the side sprite:
YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
![[Image: shrine.gif]](https://dl.dropboxusercontent.com/u/344477/shrine.gif)
make it floaty when walking: Mother 3, for example, deals with this by animating the sprite a lil' slower and by bobbing it up and down more.
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ok, i've given it a try:
![[Image: VyPmb.gif]](/image.php?src=http%3A%2F%2Fi.imgur.com%2FVyPmb.gif&hash=cabe536bb3428898b6b399ba58747511)
i haven't worked on more bobbing. i'm not sure if i'll make it bob more :/
YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
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I don't think more frames was necessary to make it slower - just change the fps function in your animator.
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(06-06-2011, 06:11 PM)Cshad Wrote: I don't think more frames was necessary to make it slower - just change the fps function in your animator. Agreed. Too many frames will look out of place, and I know this since I'm coding the game. Go back to 3 frames
I manage an emulation project called Chip16, check it out!
Peace!
Yeah, and then you can just have the bob be handed in the code. Maybe?
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Or, alternatively, small, quick movements.
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