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could you talk a bit about monokid?
overall, your work needs more contrast, and i'd suggest you practice more on your antialiasing.
your pokémon are generally ok, but they still need some work concept-wise and technically.
YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
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http://www.calisprojects.com/forum/showt...of-Monokid!
Anyway yeah, you're right about contrast. I'll work on it.
Mind elaborating on the Pokémon? I know that generally my concepts are shitty, but I'm interested in the technical sides.
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aa, shapes and shading!
especially on the pookemon and that ghos pokemon
YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
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Pokemon are all rather small and cluttered, and you've got some instances of pillowshading, especially here:
You could do with upping your brightness and contrast, and maybe cutting out a shade or two. Also, focus on the eyes and face; they're honestly the most important part of a Pokemon sprite, not even kidding! Look at how official sprites deal with the eyes and copy them, if need be.
Platformer sprites are cute, try not working on a white background and eliminate all black from the HUD if possible, it looks ugly. Same thing with regards to color choice.