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Random Talking Bush's Sprite Showoff
Freedom Planet:
Carol Tea (Demo Ver.)
Carol Tea (Demo Ver.)
Commander Torque (Demo Ver.)
Commander Torque (Demo Ver.)
Sash Lilac (Demo v1.2-v1.3.5)
Sash Lilac (Demo v1.2-v1.3.5)


Carol Tea
Carol Tea
Commander Torque
Commander Torque
Milla Basset
Milla Basset
Milla Basset (Demo Ver.)
Milla Basset (Demo Ver.)
Sash Lilac
Sash Lilac
Sash Lilac (Hedgehog, Demo v1.0/v1.1)
Sash Lilac (Hedgehog, Demo v1.0/v1.1)
Spade
Spade
Spade (Demo Ver.)
Spade (Demo Ver.)

...how many times have I updated these to fix things, again? I've lost count.
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Team Sonic Racing:
Miscellaneous Portraits
Miscellaneous Portraits
Cutscene Backgrounds
Cutscene Backgrounds


Super Smash Bros. Ultimate:
Steve
Steve


Spirits (DLC)
Spirits (DLC)
Classic Clear Images
Classic Clear Images
Mii Outfit Icons
Mii Outfit Icons
Skill Previews (2 / 2)
Skill Previews (2 / 2)
Stage Icons (2 / 2)
Stage Icons (2 / 2)
Series Icons
Series Icons
Stock Icons
Stock Icons


Well that's a thing that happened.
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"Hi Steve!"

Good to see Steve's in Smash Ultimate now. I never knew he would ever get into Smash until several days ago when he was announced as the next DLC fighter. XP

(PS. Hi Vector, Rouge, Amy, & Knuckles)
If you can't handle the heat.
You can't handle the Neutron Style.
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Pokémon Sword / Shield:
Item Icons
Item Icons
Player Icons
Player Icons
Pokémon Icons
Pokémon Icons
Town Map
Town Map
Trainer Cards
Trainer Cards


It's DLC time, part the second.
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What I see: A cup. A "BOI"! A bird with a "Sword & Shield". A map. And craft paper.
If you can't handle the heat.
You can't handle the Neutron Style.
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Bloodstained: Curse of the Moon:
Glutton Train
Glutton Train
Focalor
Focalor
Valac
Valac
Tilesets
Tilesets
Map Screens
Map Screens


Was expecting to have a lot more from this game ripped in time for today (Halloween), but this is all I managed to get done as these took a lot longer than expected. I'm definitely not done with this game -- I'll have a lot more later!

(EDIT: Sneaking Valac into this post a day late, since I had almost finished his sheet before yesterday's update.)
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How are you ripping the game? These look too good to have have been jigsawed together like I had to do for Valefor.
Doofenshmirtz: This is a little bit awkward but have you seen my escape jet keys? (Perry nods) What, you have? Well that's great! So where are they? (Perry looks away) You won't tell me? Is this because you don't speak or are you just being a jerk?
~Phineas and Ferb, "One Good Scare Ought to Do It!" (2008)
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(11-03-2020, 09:20 AM)Deathbringer Wrote: How are you ripping the game? These look too good to have have been jigsawed together like I had to do for Valefor.
That's actually what I've been doing in the first place! Tongue

The important thing I've learned when ripping these is that the "normal map" image (basically identical to the respective sheets, except that it's a dull yellow) that always dumps when you use NinjaRipper alongside the respective sprites retain the original sprite tile boundaries, which can be seen if you remove the alpha channel from those. Once you've merged that with the original sprite sheet, you can spot the sprite pieces and their tile boundaries more easily, since all the used space is now properly marked. Almost all of the sprites are sized to multiples of 8 pixels like usual (though I've found a few exceptions to the rule), however, the sprite pieces always have a one-pixel border around them which needs to be removed (so in other words, a 24x32 chunk is actually 26x34), but at the same time it also acts as a guide of sorts since any sprites that are split into multiple pieces will have one row or column of their adjacent pieces in said border. But once that's all done, the result should look something like this:
[Image: YmnRL5Q.png]

Naturally I've already got Gremory's sprites here pieced together and sheeted, I'll be submitting the full sheet after Bloodless and Bathin (but before Zangetsu, since I'm uploading them in sequential order).

And speaking of, just finished Andrealphus not too long ago:
Andrealphus
Andrealphus
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You do know Gremory has a 2nd phase and those were like 3 seperate textures, right?

Also all I ones I got didn't put stuff in boxes, unless DDS Converter messed that up.
[Image: sWwba4E.png]
Doofenshmirtz: This is a little bit awkward but have you seen my escape jet keys? (Perry nods) What, you have? Well that's great! So where are they? (Perry looks away) You won't tell me? Is this because you don't speak or are you just being a jerk?
~Phineas and Ferb, "One Good Scare Ought to Do It!" (2008)
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(11-03-2020, 02:05 PM)Deathbringer Wrote: You do know Gremory has a 2nd phase and those were like 3 seperate textures, right?

Also all I ones I got didn't put stuff in boxes, unless DDS Converter messed that up.
Absolutely, that's exactly why I hadn't uploaded Gremory's sprite sheet earlier. I've basically been dumping sprites every few seconds as I was playing through, so I shouldn't be missing anything. I just figured the first phase's sprite set would be a good starting point and example since there weren't nearly as many sprites/pieces to work with. The second phase is definitely going to take me at least two or three days to assemble.

And try using Noesis to convert the DDS files to BMP, that's the quickest way I found for removing the transparency. Doing so should give you an image like this, and applying that to the original sprites and adding the bounding boxes, the result should look like this. Combining this with a recorded fight via AnimGet made for (basically) smooth sailing with assembling these.

(EDIT: And Bloodless is done! Three more to go now.)
Bloodless
Bloodless
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Ok, I have to mess with the cycle blend in Noesis to get the boxes.

Wait, how do I export it while keeping the boxes intact?

Nevermind, looks like TiledGGD can open the DDS and gives the silhouette and boxes different colors.
http://prntscr.com/vdc556

For the record, the correct setting is Little Endian but that just gives the solid color.
Doofenshmirtz: This is a little bit awkward but have you seen my escape jet keys? (Perry nods) What, you have? Well that's great! So where are they? (Perry looks away) You won't tell me? Is this because you don't speak or are you just being a jerk?
~Phineas and Ferb, "One Good Scare Ought to Do It!" (2008)
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Okay, you know how I said that Gremory's second phase was going to take me the longest to rip? You haven't experienced the nightmare that is trying to separate and piece together a pair of visceral explosions from four idiots with extremely high blood pressure -- it took me an entire day just to piece together the splatter effect accurately.

Bloodstained: Curse of the Moon
Bathin
Bathin


(EDIT: And seeing as how you're working on the enemies, I'll leave those up to you, but I've got dibs on the playable characters afterwards.)
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Gremory will still take the longest if you're going by animations as she has special death animation when fighting her with just Zangetsu, plus her normal ending sprites. I've seen Zangetsu's tileset, you can have the playable characters. I'll do as much of the enemies as I can but the stage 9 enemies might be an issue.
Doofenshmirtz: This is a little bit awkward but have you seen my escape jet keys? (Perry nods) What, you have? Well that's great! So where are they? (Perry looks away) You won't tell me? Is this because you don't speak or are you just being a jerk?
~Phineas and Ferb, "One Good Scare Ought to Do It!" (2008)
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(11-07-2020, 04:40 AM)Deathbringer Wrote: Gremory will still take the longest if you're going by animations as she has special death animation when fighting her with just Zangetsu, plus her normal ending  sprites. I've seen Zangetsu's tileset, you can have the playable characters. I'll do as much of the enemies as I can but the stage 9 enemies might be an issue.
Hm, why the Stage 9 enemies specifically?

But yeah, Gremory. She actually took me less time to assemble than Bathin... specifically because 75% of her tileset were her wings, which were pretty straightforward to assemble. Go figure.

Bloodstained: Curse of the Moon:
Gremory
Gremory


And yes, I know she returns in Curse of the Moon 2, I'll submit a separate sheet for that game someday later.

(EDIT: Just learned that Curse of the Moon 2 doesn't do that "normal map / tile boundaries" thing compared to the first game, and now I'm glad I'm leaving that until later.)
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It's mostly 2 of the sub-bosses (the fire demon and the not-Dullahammer), they have a lot of small pieces to go through.
Doofenshmirtz: This is a little bit awkward but have you seen my escape jet keys? (Perry nods) What, you have? Well that's great! So where are they? (Perry looks away) You won't tell me? Is this because you don't speak or are you just being a jerk?
~Phineas and Ferb, "One Good Scare Ought to Do It!" (2008)
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