Users browsing this thread: 3 Guest(s)
3DS Ripping Catch-All Thread
Anyone say Xenoblade Chronicles 3D?

[Image: Ja5I6m9.png]
[Image: AG9BpWY.png]

I don't think the decryption process is public for this yet, but if anyone's interested in ripping models for this game (since I lack the know-how) shoot me a PM.
Reply
Thanked by: Ton
I'm noticing some issues with the Fire Emblem: Awakening character portrait sprite sheets (http://www.spriters-resource.com/3ds/fir...awakening/). Compared to in-game screenshots, the sprites on the sheets appear to exhibit some kind of edge degradation, like they've been eroded. This is particularly troubling with the children, who have to be composited together (I have included Severa as an example). On the other hand, I've noticed that the thumbnails on the index page do not exhibit these problems. So what I'm wondering is what went wrong with the sprite sheets? Can they be corrected/redone? And where did the index page thumbnails come from, because there is no way they could have possibly been taken from the sprite sheets they're supposed to be representing.


The smaller three pictures are a screen capture from the index page, the transparent .png, and the transparent .png with a high-contrast background. In the larger images, I have attempted to replicate this thumbnail using the relevant sections of Severa's sheet. It can not be done.

[Image: sprite_sheet_problems_severa.png]
Reply
Thanked by:
SPIN screwed up the alpha channels. Wish I'd have known that sooner Ouch!'
(Awakening is the only big game I used it for that it affects, thankfully)

I still have the clean rips, so I could probably just zip them up instead of having sheets. I'll try to do that sometime soon.
Reply
Thanked by:
(04-22-2015, 11:38 PM)Ploaj Wrote: SPIN screwed up the alpha channels. Wish I'd have known that sooner Ouch!'
(Awakening is the only big game I used it for that it affects, thankfully)

I still have the clean rips, so I could probably just zip them up instead of having sheets. I'll try to do that sometime soon.
I noticed the Smash Bros. for 3DS / Wii U rips were the same way...
Reply
Thanked by:
(04-22-2015, 11:45 PM)Random Talking Bush Wrote:
(04-22-2015, 11:38 PM)Ploaj Wrote: SPIN screwed up the alpha channels. Wish I'd have known that sooner Ouch!'
(Awakening is the only big game I used it for that it affects, thankfully)

I still have the clean rips, so I could probably just zip them up instead of having sheets. I'll try to do that sometime soon.
I noticed the Smash Bros. for 3DS / Wii U rips were the same way...

I fixed the large renders and stock icons already. (Not the thumbnails)
The custom parts are still off, I think.

Edit:
Whoops! Turns out I never uploaded the fixed smash ones!
I'll get that fixed asap.
Reply
Thanked by:
(04-22-2015, 11:38 PM)Ploaj Wrote: SPIN screwed up the alpha channels. Wish I'd have known that sooner Ouch!'
(Awakening is the only big game I used it for that it affects, thankfully)

I still have the clean rips, so I could probably just zip them up instead of having sheets. I'll try to do that sometime soon.

That would be great, thanks. I'm just glad it's not something that needs a whole new rip to fix. Hooray for backups.
Reply
Thanked by:
has anyone ripped dillon's rolling western and dillon's rolling western:the last ranger yet?
Reply
Thanked by:
I've only been able to view some models and fonts for Dillon's Rolling Western, which are LZ11 compressed. 2D graphics seem to be in a custom format.
Reply
Thanked by:
I was curious about the Regular Show game. I noticed Ploaj was ripping it somehow. Since I think he'll eventually complete such project, I'm excited to see the rest of it, especially the Final Bosses. I do wonder what the formats are like though.
Reply
Thanked by: puggsoy
(04-25-2015, 01:51 PM)m64m Wrote: I've only been able to view some models and fonts for Dillon's Rolling Western, which are LZ11 compressed. 2D graphics seem to be in a custom format.

If you have some of the latter I'd be interested in taking a look.
You may have a fresh start any moment you choose, for this thing that we call "failure" is not the falling down, but the staying down. -Mary Pickford
Reply
Thanked by:
The puzzle & dragons Mario thing has a really simple file structure!
[Image: XZSBbYy.png]
I can't wait to get sheeting these Big Grin
Reply
Thanked by: Garamonde, puggsoy, Ton
I thought that was a download-only title? Maybe I was misinformed. Also has there been any releases of the Mii Plaza games? If so, is ripping monsters and such from the likes of Monster Manor, Find Mii 1 & 2, Warriors Way, and Mii Force, possible in any way? I know the Mii's themselves probably have a really wonky method to them, but I figured since the monsters and such are all standard, they'd be a bit easier?
Reply
Thanked by:
(05-10-2015, 07:38 PM)Ploaj Wrote: The puzzle & dragons Mario thing has a really simple file structure!
[Image: XZSBbYy.png]
I can't wait to get sheeting these Big Grin
Yup, it's identical to P&DZ, where I posted an obt QuickBMS script a few pages back Tongue
[Image: cb2f8f9c1f.png]
[Image: HcSQAM1.gif]
Reply
Thanked by:
Just dropping in to say I can try to tackle some of Dream Team's dreamworld sprites if I can get the code/program you've been using to rip them. Smile
[Image: OOovP5l.gif]
Reply
Thanked by:
Also want to put it out there that a demo for that Dragon Ball game is out, though I can't seem to extract the FS.
Tsunami Bomb - The Simple Truth
We could run away
Leave behind anything paper
Not knowing where we're going to stay
When there's no Mondays

You're part of me, it's so easy to see the simple truth
When I'm in your arms, I feel safe from harm and sorrow too
You're part of me, it's so easy to see the simple truth
But most of all, nothing couldn't be solved when I'm with you
Reply
Thanked by:


Forum Jump: