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When I'm not spriting
#1
I sometimes try to make Models when I'm really, really bored.
So I had attempted to create a Chespin Model in Misfit 3D, since ripping from Pokemon X/Y isn't possible yet.

I thought that now there's a Custom Model/Textures Forum, I should post about this here, so I could get it ready to submit to The Models Resource.

[Image: Pic_337.png]

[Image: Pic_338.png]

[Image: Pic_339.png]

It's pretty old actually, so please tell me any problems.

You can download the .OBJ to take a closer look.
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#2
His nose is kind of round, and the eyes staring off into space is a little odd-looking. In his official artwork, he's more cross-eyed. [Image: 250px-650Chespin.png]
Also, you should stick to less round shapes. Chespin is full of other shapes. Try distorting your spheres too instead of just resizing them.
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#3
It looks great, but like Trollerskates said, you need more of a diversity of shapes.

(Also, ripping from X/Y is possible, the only problem is that only a few people know how to open up 3DS ROMs, and they refuse to share their knowledge with the public at this point)
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#4
I fixed the eyes and tweaked the shapes like you said.
I also edited some textures a bit.

[Image: Pic_344.png]

[Image: Pic_345.png]

[Image: Pic_346.png]

[Image: Pic_348.png]
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#5
Awesome! I feel like the eyes could be thinner and farther apart, though.
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#6
Also, I think that these textures look far better than the ones used in X/Y. The ones in X/Y looked really stretched, even for a 3DS game.
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#7
Nice Chespin! Looking forward to new models coming from you.
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#8
I fixed the eyes and blended some of the texture colors together, and I also added some extra face textures and shading on some parts.

[Image: Pic_353.png]

[Image: Pic_354.png]

[Image: Pic_356.png]

[Image: Pic_357.png]
(Brightened to show texture shading)

Thanks to all of your help, I believe this is done.

You can still download it here to take a closer look.
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#9
Say, you think you might do some other models of the Gen 6 Pokemon? Just wondering.
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#10
(07-09-2014, 09:36 AM)Mystie Wrote: Say, you think you might do some other models of the Gen 6 Pokemon? Just wondering.

I do plan on doing another, but I don't have Pokemon X anymore so it will be difficult to get the back right.


On another note, I made this as a quick test on my modeling skills.

[Image: Pic_367.png]

[Image: Pic_368.png]

[Image: Pic_366.png]


It's a character I had designed for someone else's fangame.
[Image: This_thing.png]

I was seeing if I could make a model of it using only 1 texture file for all of the parts, like some in Mario Kart Wii.
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#11
I started on another one.
[Image: Pic_375.png]
[Image: Pic_375.png]
Espurr's hair at the top is really hard to get right.
[Image: Pic_375.png]
Anything back there?

His body isn't really complicated, so I think I just need to focus on the hair parts.

[Image: Espurrrrrrr.png]
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#12
Dat Chespin is so dang adorable.

Espurr's coming along great. Just a question though; what are you using as a point of reference for the other views? Videos? That must be pretty tough.
[Image: tamerkoh.gif?9][Image: DevBanner.png][Image: Youtube.gif]DLBROOKS33
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#13
(07-12-2014, 07:51 AM)Koh Wrote: what are you using as a point of reference for the other views?

I have no references for the other views(Youtube doesn't like my "almost Dial-Up" grade connection speed), so this probably isn't going to work. But I still tried hard to make it look like the artwork(but with the Anime's darker colors).

[Image: Pic_387.png]
[Image: Pic_388.png]

I decided I'll use separate polygons for the hair parts on the body, since otherwise it's pretty much impossible to do it.
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#14
Nice models, do you have any intentions of skinning them at some point? Having separate polygons for the hair helps make skinning easier later.

What do you model in?
Animations - MFGG TKO (scrapped) - tFR
[Image: QUmE6.gif]
"It feels that time is better spent on original creations" - Konjak
Focus on the performance, the idea, not the technical bits or details - Milt Kahl
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#15
(07-16-2014, 02:02 PM)TheShyGuy Wrote: Nice models, do you have any intentions of skinning them at some point? Having separate polygons for the hair helps make skinning easier later.

What do you model in?

I use Misfit 3D for Modeling and FragMotion for animation or when I need to fine tune something like texture placement.

If by skinning you mean putting them a game(I'm noob to 3D), I actually tried very hard to do that, but couldn't figure BrawlBox out enough to get something done(I tried it with SSBB and Mario Kart Wii).

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