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My return to Spriters resource (now VG resource)
#61
There are still a few problems I see here. The colors need to be more saturated as they currently look a bit dull and the colors you used for the hue shift seem a bit odd. For the grass, it might help to have the brightest color a slightly yellowish-green and slowly make the other two darker colors a little greener. There also doesn't seem to be enough shading in the tiles making them seem flat. There doesn't seem to be enough shading in the tiles so it may help to add a little more.
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#62
(08-29-2013, 06:18 PM)EpicEbilninja Wrote: There are still a few problems I see here. The colors need to be more saturated as they currently look a bit dull and the colors you used for the hue shift seem a bit odd. For the grass, it might help to have the brightest color a slightly yellowish-green and slowly make the other two darker colors a little greener. There also doesn't seem to be enough shading in the tiles making them seem flat. There doesn't seem to be enough shading in the tiles so it may help to add a little more.


[Image: Mariotileset1_zps8efc706d.png~original]
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#63
The colors looks a bit better, but they still should be more saturated as they still look a bit dull.
(just made an edit to help with the colors)
[Image: coloredit-1.png]

For the shading, the ground looks fine to me, but the grass still needs a little more work.
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#64
(08-30-2013, 03:30 PM)EpicEbilninja Wrote: The colors looks a bit better, but they still should be more saturated as they still look a bit dull.
(just made an edit to help with the colors)
[Image: coloredit-1.png]

For the shading, the ground looks fine to me, but the grass still needs a little more work.

[Image: Mariotileset1_zps077a1abd.png~original]

I saturated the colors a bit more without copying off you.
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#65
This the newest addition to my current sprites, switch palace blocks!

[Image: switchpalaceblocks_zps9755c356.png~original]

They aren't perfect, but, I hope I don't have to do TO much editing from this...
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#66
Accompanying them are the switches for said blocks
[Image: Switchpalaceswitches_zps96948c46.png~original]
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#67
when making something as a sprite, it's important to conceptualize what the material is actually made of! the blocks in mario games, especially the switches, have an almost semi transparent, gloss, plastic looking feel. you could really benefit from blending your shades together here!
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#68
(11-16-2013, 01:53 PM)Glam Grimfire Wrote: when making something as a sprite, it's important to conceptualize what the material is actually made of! the blocks in mario games, especially the switches, have an almost semi transparent, gloss, plastic looking feel. you could really benefit from blending your shades together here!

Um... could you give an example, I have no idea what your talking about. Question
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#69
The shading and highlighting of the buttons doesn't seem to match their shape. It looks like a sphere with a button-shaped mask over it. You should have the shading go straight up ntil it reaches the curve and then curve with it; likewise for the highlight, it should taper down into a streak towards the cylindrical part and become a vertical line.
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#70
(11-17-2013, 04:29 PM)Midi Wrote: The shading and highlighting of the buttons doesn't seem to match their shape. It looks like a sphere with a button-shaped mask over it. You should have the shading go straight up ntil it reaches the curve and then curve with it; likewise for the highlight, it should taper down into a streak towards the cylindrical part and become a vertical line.
[Image: Switchpalaceswitches_zps0eb03436.png~original]
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#71
Interesting, but why do those buttons look a little too beveled o me instead of actually portraying real depth?
(02-27-2014, 07:31 PM)Gors Wrote: DO NOT BE AFRAID TO SUCK. DO NOT BE AFRAID TO SHOW YOUR SUCKY ART. I think this needs to go noticed to everyone, because sucking is not failing. Sucking is part of the fun of learning and if you don't suck, then you won't own at pixelart

it's ok to suck, sucking is not bad, just try and aim to always do your best!
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#72
(11-17-2013, 05:10 PM)E-Man Wrote: Interesting, but why do those buttons look a little too beveled o me instead of actually portraying real depth?
I don't know. maybe should I just remove the highlight altogether?
Actually scratch that. this might be better:
[Image: Switchpalaceswitches_zpsf300156a.png~original]
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#73
Yes, that is much better. Of course, why don't you invest some time looking into hue shifting techniques? As the shading is now, they don't look distinguishable from the main colors and don't have enough "pizzazz" to make them look interesting. Also, how about adding another dark shade to your shading to make the shading look smoother?
(02-27-2014, 07:31 PM)Gors Wrote: DO NOT BE AFRAID TO SUCK. DO NOT BE AFRAID TO SHOW YOUR SUCKY ART. I think this needs to go noticed to everyone, because sucking is not failing. Sucking is part of the fun of learning and if you don't suck, then you won't own at pixelart

it's ok to suck, sucking is not bad, just try and aim to always do your best!
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#74
Quote:Yes, that is much better. Of course, why don't you invest some time looking into hue shifting techniques? As the shading is now, they don't look distinguishable from the main colors and don't have enough "pizzazz" to make them look interesting. Also, how about adding another dark shade to your shading to make the shading look smoother?

[Image: Switchpalaceswitches_zps20dd67b4.png~original]
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#75
There seems to be some heavy banding with the second shade you added. I believe E-Man meant that you should use some AA on the dark shade (at least, that's what I'd do).
(01-24-2014, 07:52 AM)Gors Wrote: those are really fucking classy surnames you've got there

[Image: tumblr_npvw95As6k1tzzv2wo1_540.gif]
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