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Naruto Ultimate Ninja Storm 3 rips
#46
Your two are pretty awesome! Big Grin and i can't wait too see naruto in tailed beast mode!! Big Grin

Also, i thought hinata's face was messed up? well atleast i thought the high poly version of her face.
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#47
The topology on these models is just immense.
Studying Itachi right now. CC2 artists are simply gods!


[Image: 65836859.jpg]
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#48
(04-08-2013, 06:41 PM)Oraito Wrote: The topology on these models is just immense.
Studying Itachi right now. CC2 artists are simply gods!


[Image: 65836859.jpg]

tell me about it! lol
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#49
Can someone upload the folders where there are the xfbin files of the characters?
If possible in small archives because due to my poor Internet connection it's difficult for me to download big files.
In that way it'll be easier for me to fix the ones with problems and upload the ones that are fine.

Thanks in advance!

Anyway I'm working on the 2 versions of naruto kyuubi mode, soon they'll be completed!
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#50
(04-09-2013, 01:39 AM)loriscangini Wrote: Can someone upload the folders where there are the xfbin files of the characters?
If possible in small archives because due to my poor Internet connection it's difficult for me to download big files.
In that way it'll be easier for me to fix the ones with problems and upload the ones that are fine.

Thanks in advance!

Anyway I'm working on the 2 versions of naruto kyuubi mode, soon they'll be completed!
I can send you the xfbin I extracted that are already decrypted and ready to export from Noesis! I you want me to do that, just ring a bell! Smile
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#51
(04-09-2013, 08:51 AM)MVegeta Wrote:
(04-09-2013, 01:39 AM)loriscangini Wrote: Can someone upload the folders where there are the xfbin files of the characters?
If possible in small archives because due to my poor Internet connection it's difficult for me to download big files.
In that way it'll be easier for me to fix the ones with problems and upload the ones that are fine.

Thanks in advance!

Anyway I'm working on the 2 versions of naruto kyuubi mode, soon they'll be completed!
I can send you the xfbin I extracted that are already decrypted and ready to export from Noesis! I you want me to do that, just ring a bell! Smile

If you can, please upload the models you have!
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#52
Smile 
(04-09-2013, 09:09 AM)loriscangini Wrote: If you can, please upload the models you have!
Alright, here we go:

http://www.mediafire.com/?9mf765ba5cpv1rw
http://www.mediafire.com/?22lacn7eqvavyj2
http://www.mediafire.com/?h2jqkzeo49s3em4
http://www.mediafire.com/?xwruun5b0yz5nyb
http://www.mediafire.com/?86ft399vh3aetgq

Please note that on the last file, you can find the Kyubi and Kushina textures... I found them on a separate xfbin!

P.S.: Any of you viewing the forums can download these too but please help me and Robert rig models! We're trying really hard guys so give us a hand! Smile
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#53
(04-09-2013, 09:21 AM)MVegeta Wrote:
(04-09-2013, 09:09 AM)loriscangini Wrote: If you can, please upload the models you have!
Alright, here we go:

http://www.mediafire.com/?9mf765ba5cpv1rw
http://www.mediafire.com/?22lacn7eqvavyj2
http://www.mediafire.com/?h2jqkzeo49s3em4
http://www.mediafire.com/?xwruun5b0yz5nyb
http://www.mediafire.com/?86ft399vh3aetgq

Please note that on the last file, you can find the Kyubi and Kushina textures... I found them on a separate xfbin!

P.S.: Any of you viewing the forums can download these too but please help me and Robert rig models! We're trying really hard guys so give us a hand! Smile

I'm trying to fix Naruto Chakra mode, after that I can help rigging the models
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#54
Partially rigged Yugito:
[Image: Yugito-rigged_zpsb80c5e8c.png]

By the way, how do you guys rig a face? I've tried a few times, but don't really get good results.
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#55
The face is blasted with topology so it's not going to be easy.
The way they do it is rig the lower poly and transfer that to the higher poly with weights.

But you can always add helpers and start applying weights helper by helper.
It's going to be a hassle but if done correctly the results can be intense.

The way CC2 does it:

Each eye has about 10-12 helpers to form any shape from the eyes
Eye brows have 6 each
mouth has 14
cheeks have two on each side

Etc etc.

They also have 3 bend helpers on the entire head so they can deform it to create really crazy expressions!
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#56
(04-09-2013, 06:58 PM)Oraito Wrote: The face is blasted with topology so it's not going to be easy.
The way they do it is rig the lower poly and transfer that to the higher poly with weights.

But you can always add helpers and start applying weights helper by helper.
It's going to be a hassle but if done correctly the results can be intense.

The way CC2 does it:

Each eye has about 10-12 helpers to form any shape from the eyes
Eye brows have 6 each
mouth has 14
cheeks have two on each side

Etc etc.

They also have 3 bend helpers on the entire head so they can deform it to create really crazy expressions!

OH MAN! how did ya learn that? cause iv'e done face expression but only with the morpher modifier but doing it the way CC2 does it would be better! Big Grin so is there like a guide you know that can help with rigging a face with out the morpher modifier? or is the morpher modifier better?


Here is sakura using most of the morphs on her face lol it looks funny!

[Image: sakura_evil_face__xd_by_robert101410-d6035tv.jpg]

(04-09-2013, 03:52 PM)theo_mm Wrote: Partially rigged Yugito:
By the way, how do you guys rig a face? I've tried a few times, but don't really get good results.

But if ya guys want, rig the bodies of the models and send them too me and i can rig there face or give them face flexes using the morpher modifier! Big Grin but i think im gonna start rigging faces with bones or helpers so the rigs will work with xps.
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#57
I have this magazine showing an image of their facial rig from Storm 1.

They don't use morph, BUT! Morph is definitely a way to do good facial expressions.
Problem is not every engine supports morphs and the morph blending for games isn't that advanced yet. The amount of control you get from a rig is far greater and the transitions between one expression to another is definitely smoother.

I'm currently developing a Naruto game and plan on using morphs though.
Morphing is definitely the better solution on lower poly (up to 7k).

In this case, positioning all the verts is a pain but definitely possible.
Morphs is definitely a good approach but it depends on what you're aiming for. Genki ^_^


Question guys:

This will really help me, if possible.
I need to know if anyone figured out a way to rip sounds from Generations/Storm 3.

This will definitely help my current development with the game, as I can hardly find any sounds for characters that didn't feature in the previous PS2 games. Those were easy to rip but unfortunately there are no recent characters in those games.
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#58
(04-10-2013, 04:32 PM)Oraito Wrote: I have this magazine showing an image of their facial rig from Storm 1.

They don't use morph, BUT! Morph is definitely a way to do good facial expressions.
Problem is not every engine supports morphs and the morph blending for games isn't that advanced yet. The amount of control you get from a rig is far greater and the transitions between one expression to another is definitely smoother.

I'm currently developing a Naruto game and plan on using morphs though.
Morphing is definitely the better solution on lower poly (up to 7k).

In this case, positioning all the verts is a pain but definitely possible.
Morphs is definitely a good approach but it depends on what you're aiming for. Genki ^_^


Question guys:

This will really help me, if possible.
I need to know if anyone figured out a way to rip sounds from Generations/Storm 3.

This will definitely help my current development with the game, as I can hardly find any sounds for characters that didn't feature in the previous PS2 games. Those were easy to rip but unfortunately there are no recent characters in those games.

I think mvegeta told me he ripped all the sounds but i aim to get my rigs into xps, so what would be the best way to set up the rigs? and what is the naruto game your making about? any vids on it or a website? sounds interesting.
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#59
I've almost completely fixed Naruto Chakra mode, but there are problems with his arms! I hope to finish him for tomorrow. This afternoon I'll upload screenshots of my progresses.
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#60
(04-11-2013, 01:28 AM)loriscangini Wrote: I've almost completely fixed Naruto Chakra mode, but there are problems with his arms! I hope to finish him for tomorrow. This afternoon I'll upload screenshots of my progresses.

AWESOME! as soon as your finished let me know and i can start rigging him too! Big Grin
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