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Rev Up Those Sonic Cycles


Okay, all of the bosses look A+ except silver.

out of all of the characters they could have chosen why the fuck did he need to be in there. Shadow was good enough.
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3 final/semi final bosses, 3 rival bosses. Makes sense to me.
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Why does Perfect Chaos have this weird green energy shit?
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(10-15-2011, 12:32 AM)Kriven Wrote: Why does Perfect Chaos have this weird green energy shit?

The same reason Chaos 0 had a brain in SA: To show off.
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I also like that he has what looks like an exoskeleton now. I mean, all the Chaos forms building up top that formed bones, and when when he hits Perfect CHaos in the original game, they were gone. I think this design makes more sense.
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And now we have it officially stated. That part of City Escape was a reference, not a random bit of auto tune.

That aside, Sky Sanctuary looks awesome.
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Kinda looking forward to that demo even more now hopefully a lot of those kinks were hammered out.

This game just looks more and more polished I want to say I'm feeling good about everything but I still need it in my hands. Although from everything that they're showing and promising this can't possibly end up being worse Sonic 2006 I just honestly need to feel how Classic Sonic latest build feels.
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(10-18-2011, 01:22 AM)Omegajak Wrote: ...this can't possibly end up being worse Sonic 2006...

Nothing can
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So a new demo got released and SEGA didn't learn. Either that or they're doing it on purpose, because there's a lot of juicy music on the demo:


First off, a simple loop called "Network" which is probably for some network options or leaderboards screen, which uses Sonic Mega Collection's main theme:



Second, a small melody called "Time Break", which is a remix of Sonic Advance 3's Cyber Track Zone



Then, a small melody called "Precious Time", of Knuckles Chaotix's Special Stage:




Oh what's that? Obscure references of really great music of Sonic's history isn't good enough for you? You didn't squee like a girl going "I can't believe they put this song in!". You think these are all too short? How about a 7 minutes long End Credits Melody of all of the main stages?




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Looking at those Modern Sonic videos I do see that there are brief moments of 3D platforming scattered about in the stages between the boosting through long narrow paths. Kinda wish they'd have more 3D platforming than boosting...
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(10-18-2011, 07:38 PM)Rökkan Wrote: So a new demo got released and SEGA didn't learn.

I'll be honest, you scared me with that. I was afraid that was going to be followed with "The gameplay for modern sonic sucks, blah blah blah."
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It's on Steam now: http://store.steampowered.com/app/71340/
$30 USD and it comes with Sonic 3&K and 3D Blast if you preorder.
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Gonna buy this like the fist of the north star
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But did you buy the Dynasty Warriors FoTNS?
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