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WIP rip of Krusha from Donkey Kong Country 1
#1
I may be mistaken, but I don't believe Krusha has been ripped yet. So I present my work-in-progress version of Krusha. I know the sheet is pretty cluttered and I don't have the death animation, but I'll try to fix it soon. I just wanted to give you a peek at it.

   

I wanted to know what program you sprite rippers normally use to compile, edit, and view ripped images. My current way of doing it is:

1- use ZSNES and disable background layers to get a clean image
2- either use the screen capture or a program called AnimGet
3- I use gamemaker (don't laugh) to edit the image
4- MSpaint to copy the images and compile them together
5- Irfanview to insert text into the image (i use the Kongtext font)
6- save and upload

I'm obviously woefully new and retarded at this, but what advice can you give a noob?
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#2
I think I might have a full rip of this done already. And the grey palette swap. I'll upload it in a bit (I'm at the campus library right now).
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#3
@Tonberry2k

Ok, that's good. You're much better at it than me. Before I start a new rip project, maybe I'd better list some of the ones i'm planning first. I'd hate to have to rip what already has a rip!

1- Chomps and Chomps Jr
2- Bitesize
3- Croctopus
4- Klump
5- Rockroc
6- Necky Bosses (both palettes)
7- Klaptrap
8- Zingers (hopefully all the colors)
9- Slippa
10- Squidge
11- Clambo
12- Krash

Most of these have sprites already ripped, but they are missing a lot of frames. I wanted to ask you which ones you've already ripped to see which ones I should do.
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#4
Rockcroc is done, Slippa and Klaptrap are (I think) done, Clambo is done.
All others are fair game. Feel free to add to/use the sheets I posted in the other topic. Notes: Kritter and Gnawty were ripped by BeamYosho and Rockcroc and Manky Kong were ripped by RTB. Necky was ripped by Lotos.
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Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
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#5
I ripped Bitesize if he's not been done already.

   
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#6
Don't forget the animation frames when they get killed.
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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#7
(09-18-2008, 01:37 PM)Tonberry2k Wrote: Don't forget the animation frames when they get killed.

I would, but how does one separate the sprite from the overlapping hit effect? You know, that star animation that shows everytime someone gets hurt.
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#8
It's tricky, and that's part of the problem ripping enemies in this game. You may have to get several screenshots and splice them together.
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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