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Isn't that what Barubary's IWE is for?

Good work though, that Mario sheet is fun to look at C:
(11-24-2008, 12:25 AM)Fret Wrote: [ -> ]Isn't that what Barubary's IWE is for?
I guess so. I haven't used it yet, for some reason. XP
Here's a couple more sheets from me.

[Image: IaMP_HongMeiling_icon.png]
First of all, Sakuya's pincushion Hong Meiling (Meirin? Whatever.) from Immaterial and Missing Power. She is the only character that does not return in Scarlet Weather Rhapsody (which, as mentioned earlier, DarkOverord ripped all of the characters from). Her special effects/portraits will be on separate sheets.

[Image: PunkBomber-BombermanPSX_icon.png]
...and next up on my Bomberman Party Edition ripping project of mine, we have Punk Bomber. I ripped both green and gold. (I'll make the icons more varying in colour after I'm done.)

I've also updated Alice Margatroid's sheet. Two of the sprites that I thought were unused actually weren't. They just aren't shown for too long, and are easily missable.
Top notch! I love seeing such amazing progress Heart
Ah, the server's back. Good, good. That means I can submit all these sheets that I ripped during the downtime. Big Grin


[Image: IaMP_HongMeilingSFX1_icon.png] [Image: IaMP_HongMeilingSFX2_icon.png]
First up is Hong Meiling's effects. I had to divide it up into two sheets because of the size. Can't rip her portraits yet until I can find an image extracting program for IaMP that supports alpha channels... (Then I'll have to go back and update Alice and Meiling's sheets to fix up the misc. sprites that should've had alpha channels in the first place.)

[Image: NipponIchi_Prinny_Etna_icon.png] [Image: NipponIchi_Prinny_Felynn_icon.png] [Image: NipponIchi_Prinny_MagicKnights_icon.png] [Image: NipponIchi_Prinny_Witch_icon.png] [Image: NipponIchi_Prinny_Asagi_icon.png] [Image: NipponIchi_Prinny_PrinnyAsagi_icon.png] [Image: NipponIchi_Prinny_Backgrounds1_icon.png] [Image: NipponIchi_Prinny_Backgrounds2_icon.png] [Image: NipponIchi_Prinny_EndingScenes_icon.png]
And here's the first batch of sprites I ripped from Prinny: Can I Really Be the Hero? (Dood?). I'll be submitting more later, once I've finished ripping Parasol Kirby. (And after I've finished arranging those sheets.) As for those Bomberman sheets, I'll submit the rest of them all at once.
I absolutely love that Prinny game's sprites. Great stuff Big Grin
Oh China. Your SFX is so pretty~
(12-13-2008, 04:58 PM)DarkOverord Wrote: [ -> ]Oh China. Your SFX is so pretty~
And they're a higher resolution than most other SFX, too, oddly enough.
(12-13-2008, 05:02 PM)Random Talking Bush Wrote: [ -> ]
(12-13-2008, 04:58 PM)DarkOverord Wrote: [ -> ]Oh China. Your SFX is so pretty~
And they're a higher resolution than most other SFX, too, oddly enough.

I noticed o:! Maybe it was because they added her in later? I dunno.
(12-12-2008, 07:53 AM)Random Talking Bush Wrote: [ -> ][Image: NipponIchi_Prinny_Felynn_icon.png]

when i look at this one, felicia comes to my mind.
(12-14-2008, 08:31 PM)dolphman Wrote: [ -> ]
(12-12-2008, 07:53 AM)Random Talking Bush Wrote: [ -> ][Image: NipponIchi_Prinny_Felynn_icon.png]
when i look at this one, felicia comes to my mind.
That's what came to my mind, too. Tongue
*takes the Christmas lights off of the topic* A'ight. Here's a bunch of sheets that I ripped for the Kirby Super Star Ultra project, in case you haven't seen them. Next update will be another batch of sprites from Prinny: Can I Really Be the Hero?... and at least one more sheet from KSSU.

[Image: Nintendo_KSSU_ParasolKirby_icon.png] [Image: Nintendo_KSSU_WhispyWoods_icon.png] [Image: Nintendo_KSSU_MainCannonNo2_icon.png] [Image: Nintendo_KSSU_HalberdReactor_icon.png] [Image: Nintendo_KSSU_WhamBamRock_icon.png] [Image: Nintendo_KSSU_WhamBamJewel_icon.png]

Speaking of that Prinny game... wouldn't you know it, I forgot one animation for Asagi (the animation where she's drooling over something). Jeez. XP

[Image: asagi_icon.png]
Great as always!
I'm in love with those Prinny rips Heart
When are you going to rip he, dood?

EDIT: Never mind. Just read again your post XD
(12-30-2008, 12:00 AM)Ultimecia Wrote: [ -> ]When are you going to rip he, dood?
As soon as I can figure out how to crack the decompression format for some of the data... which isn't gonna happen any time soon. Most of the enemies (and the Prinny itself) are compressed in the game's ANIME.DAT... which means that you won't be seeing me submitting them until much, much later, unfortunately.

[Image: Prinny-CompressedPrinny.png]
(I'm pretty sure that chunk of data is the "eye" for the normal Prinny, considering there isn't a large chunk of data like that over the other type.)

However, there are two other types of Prinnies in the data that can be ripped (one of which is visible in the screenshot), since the data for those is uncompressed, and I'll be submitting them in the second batch of sprites.

...I don't get why those are compressed when nothing else is, but... Eh, what do I know?
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