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Yeah, this flipped credit is a bit annoying. Can't you just hit 'enter'?
Anyway, I loved this sheet, and the rabbid, ehr...rabbit is cool Shocked (c'mon, this rabbit could be on Rayman Raving Rabbids easily)
(10-19-2008, 02:20 PM)A.J. Nitro Wrote: [ -> ]Is that flipped credit tag really necessary?
(10-19-2008, 02:31 PM)Ultimecia Wrote: [ -> ]Yeah, this flipped credit is a bit annoying. Can't you just hit 'enter'?
I apologize for that. I haven't really been feeling like myself lately and I've been doing some weird, unnecessary things...

The sheet has been re-arranged a bit -- refresh if necessary. Now, if you'll excuse me, I've gotta get to work on clearing out the rest of the house...
[Image: Taito_PuzBob3_Characters4_icon.png]

Best sheet ever. I loved Bust a Move 99. And the bosses were sweet. But you ripped that quite awhile ago. Still good job on your latest stuff. Wink
I'm alive! ...for now. I'm just back for today, then I've gotta get going to our new house, where I won't have an internet connection for about a month. (The house wasn't ready to be moved until today, which is why I'm still here.)

I've got a bunch of sheets from Touhou 10.5: Scarlet Weather Rhapsody, to go with all the characters which DarkOverord ripped. However, I can't upload them to my Photobucket due to their size, and I still don't have FTP access yet, so I've had to upload them all to MegaUpload (so the icons only show what's in each ZIP file). Sorry 'bout that.

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[Image: SWR_ReimuPortraits_icon.png] [Image: SWR_SakyuaPortraits_icon.png] [Image: SWR_YoumuPortraits_icon.png] [Image: SWR_MarisaPortraits_icon.png]
[Image: SWR_AlicePortraits_icon.png] [Image: SWR_RemiliaPortraits_icon.png] [Image: SWR_YuyukoPortraits_icon.png] [Image: SWR_PatchouliPortraits_icon.png]
[Image: SWR_YukariPortraits_icon.png] [Image: SWR_UdongePortraits_icon.png] [Image: SWR_AyaPortraits_icon.png] [Image: SWR_SuikaPortraits_icon.png]
[Image: SWR_KomachiPortraits_icon.png] [Image: SWR_IkuPortraits_icon.png] [Image: SWR_TenshiPortraits_icon.png] [Image: SWR_MiscPortraits_icon.png]
http://www.megaupload.com/?d=U0R056DO
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[Image: SWR_CollapsedHakureiShrine_icon.png] [Image: SWR_ForestOfMagic_icon.png] [Image: SWR_SanzuRiver_icon.png] [Image: SWR_YoukaiMountain_icon.png]
[Image: SWR_Genunkai_icon.png] [Image: SWR_Hisouten_icon.png] [Image: SWR_Uchouten_icon.png] [Image: SWR_HakureiShrine_icon.png]
[Image: SWR_MarisasHouse_icon.png] [Image: SWR_SDMClockTower_icon.png] [Image: SWR_AlicesHouse_icon.png] [Image: SWR_SDMLibrary_icon.png]
[Image: SWR_Graveyard_icon.png] [Image: SWR_SDMLobby_icon.png] [Image: SWR_Hakugyokurou_icon.png] [Image: SWR_BambooThicket_icon.png]
[Image: SWR_Skies_icon.png]
http://www.megaupload.com/?d=O85LXBHS
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I'm also ripping both Hong Meiling and Alice Margatroid (different Shanghais) from the game's predecessor, Immaterial and Missing Power, but they won't be ready until later on.
Awesome, <: I think I'll download these to see how you did 'em for future ref.

Plus, means less for me to do XD
Wow, great! Hope moving goes ok.
Well, nice rips, we may have finally a completed game since the last game TSR ripped!
!!!!!!!

Great job, RTB! Big Grin
*lazily rolls on the ground* Whee... Here's a few more submissions, with some comments below each of them.

[Image: IaMP_AliceMargatroid_icon.png]
Alice Margatroid, from Touhou 7.5: Immaterial and Missing Power. DarkOverord already ripped all of the characters from this game's sequel, Scarlet Weather Rhapsody. In SWR, the sprites of the Shanghais (those are the dolls that Alice uses for her attacks, for those of you who don't know) were brand new.
[Image: Touhou-ShanghaiComparison.png]
Everything else was pretty much the same, other than new animations for each character. So, here's the original sprites from that game's predecessor. (There's quite a few things in the Misc. section that I haven't been able to get the alpha channels for... The effects were already like that, even in SWR's sprite files.)

[Image: MPL-MarioBall_icon.png]
Mario, from Mario Pinball Land (or Super Mario Ball for the Europeans). I'm really surprised that nobody ripped these before, considering how easy they were to rip. Run game, dump palette, open ROM in Tile Molester, find sprites, load palette, DONE.

[Image: BomberTheKid-BombermanPSX_icon.png]
...and Bomber the Kid, from Bomberman Party Edition. This is a "mini-project" I'm working on -- to finish what Ragey started. Let me explain.

About a year ago, Ragey submitted spritesheets of the characters here to tSR. However, he gave up on ripping those due to the way the sprites are stored (and I don't blame him!) and only ripped a few colours for each Bomberman (mostly white and black, with a 0-2 more for the rest). What I'm doing for this "mini-project" is I'm ripping the remaining colours for each and every one of them. I'm not even going to take credit for them, so each sheet will be as if Ragey himself finished the job -- I'm leaving the layout and credit tags alone. (If you don't want me doing that, feel free to clobber me with a frying pan or something like that.)

For Bomber the Kid, I ripped the Blue and Gold colours.

...and here's what Ragey had said when I asked him if I could rip the rest of sprites back in June:
Ragey Wrote:I've been forever meaning to re-rip the Bomberman Party Edition stuff, as I never really liked the way I organised it, but considering I didn't exactly enjoy ripping it either, I practically encourage you to do it! You can credit as yourself, though, as I personally thought you had more input on it than I, what with all the palette finding and teaching me the basic functions of GGD. :]
Although I'm keeping the organization and tags for the sheets they way they are. Hope he doesn't mind. Tongue

(Oh, and I apologize for a lot of talking about a few things. <_< )

(EDIT: Ack! I mislabeled the two final stages in Scarlet Weather Rhapsody! They should've been the other way around! Here's a zip with the corrected files.)
Awesome!
You're the man!
We missed you. ;.;
RTB, now you got me curious, how are the Bomberman sprites stored exactly?
(11-23-2008, 11:02 AM)deathbringer Wrote: [ -> ]RTB, now you got me curious, how are the Bomberman sprites stored exactly?
They're stored in an 8BPP, 2-dimensional format, with the palettes located at the bottom of each chunk of sprites. Only GGD can view the sprites properly, because Tile Molester only has width increments by 8's and these sprites need specific widths.
[Image: BPE-Sprites1.png]
Those sprites all show up under a specific width (20 pixels). However, once we go a bit lower in the file...
[Image: BPE-Sprites2.png]
Now we see that a lot of the sprites are warped. When that happens, you need to adjust the width of the sprites from 24...
[Image: BPE-Sprites3.png]
...to 16. Now a whole lot more are able to be ripped.

Ripping these sprites is a bit of a tedious process, because of the fact that the sprites all have varying widths that need to be set, and that each colour (White, black, red, blue, green and gold) all have a separate set of sprites, not just another palette. I'm willing to spend my time to rip the remaining sprites, though.

(Astal's sprites were stored in a similar manner, except it took me weeks to find the palettes...)
Wow that must be a real bitch to deal with. Gotta applaud you for taking on the endeavor, though!
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