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(04-18-2009, 01:02 PM)@$$h0l3 Wrote: [ -> ]
(04-04-2009, 08:44 PM)Chackn Wrote: [ -> ]No new submissions yet, but rather a preview of what's to come...

[Image: Tarma_NewSprites.png]
Yes, those are Tarma's sprites from Metal Slug 6.

I'm going to help out with a few sprite sheets for the M&L3 ripping project before I finish that up (as well as a few more submissions).

Nice job!
How did you manage to rip/ view tiles of MS6?
Well, I was going to keep it a secret, but that would make me selfish, wouldn't it? So...

You'll need a PSP (WITH custom firmware), the ISO/CSO of the game you want to rip from (in this case, Metal Slug Anthology), and CWCheat.

Enable the CWCheat plugin and go into the game, to some point in the game where the graphics are (since the graphics need to be in the memory). Hold Select for a few seconds to open up the CWCheat menu, enable the "dump" function, then hold Square for a few seconds, until it says "Dumping...". After the message disappears, just go back to the PSP's menu and connect it to your PC. Take the MEMDUMP*.dmp from the root of your memory stick and put it somewhere on your computer, and open it up in Tile Molester (though you'll need to add a few things into the tmspec.xml to get the palettes to show up properly), GGD, or TiledGGD (recommended, since it supports alpha channels in palettes).

Anyway, that unknown character looks a lot like Cornet (to me, anyway), so I'll just label the sheet as "Cornet?" on tSR. I'm not going to worry about the name of the long-haired girl on the Unused NPCs sheet, but if anyone knows, let me know.

(EDIT: Okay, so it seems that her name's "Miabelle", according to a Japanese CWCheat page.



...Who the heck is Miabelle?)

(EDIT 2: And I've updated the Unused NPCs sheet with Toro and Kuro, the two cats from Minnya no Putter Golf. They've only got three sprites each...)
Done it like you said, can't view the tiles correctly. Help?
Sod, I don't have a PSP or the methods needed. Very sad face. I'd love to rip from that game. Good job on your end though.
(04-19-2009, 10:04 AM)@$$h0l3 Wrote: [ -> ]Done it like you said, can't view the tiles correctly. Help?
The sprites for Metal Slug 6 are 4bpp linear, reverse-order (The backgrounds are 8bpp linear), 2-dimensional, and the palettes are in 15bpp RGB (which means you'll have to add this to your TMSpec.xml with the other colour formats... if you're using Tile Molester, that is):

Code:
<directcolor id="CF15" bpp="15" rmask="7C00" gmask="03E0" bmask="001F">
    <description>15bpp RGB (555)</description>
</directcolor>


The sprites are either 8, 16, or 32-tile width, and there are a lot of palettes at (decimal) offset 10235776 (and probably a few other places)... Well, at least that's where it is in my memory dumps. But, anyway, they're arranged as they would be if you were viewing them through Kawaks' tile viewer.
Make sure to let me know if you ever rip the basic Venusians, I could really use those.
(04-19-2009, 10:18 PM)Carpaccio Wrote: [ -> ]Make sure to let me know if you ever rip the basic Venusians, I could really use those.
I'll probably get to ripping those sometime, unless someone else wants to try ripping them.
Thanks, I can view them correctly!
DOUBLE POST: It seems that the plugin won't dump memory in cutscenes , E.G. the Morden and Venusian meeting.
(04-20-2009, 10:30 AM)@$$h0l3 Wrote: [ -> ]DOUBLE POST: It seems that the plugin won't dump memory in cutscenes , E.G. the Morden and Venusian meeting.
How come? Does it just skip ahead when you push the Square button? If so, then you'll have to go CWCheat's settings, and to "Change Buttons" to change the dump button combination from Square to L+R (or something other than Square).

Either that, or I could upload my memory dump from the Morden cutscene (since I saved one at that moment to check to see if Tarma's sprites were different than the ones from Metal Slug 3... and they aren't).
Yeah, upload it please, it won't dump even if I choose other controls.
OH MY GOD DISGAEA SPRITES

You have no idea how much I need those right now. Marry me.
(04-20-2009, 11:49 AM)@$$h0l3 Wrote: [ -> ]Yeah, upload it please, it won't dump even if I choose other controls.
Alrighty then.

http://www.mediafire.com/download.php?0m4ztgimt4z

Morden's sprites start at around 00B61B00, and the Venusians (if you want to rip those) are at 00AF8F00 (8-tile width) and 00E0E588 (32-tile width). Palettes are in the same spot as mentioned earlier (10235776 in decimal), but I think there were some in another location. I'll let you know if I find them.
Thanks dude, appreciate it!
Ah, I found most of them.

Decimal offsets 3114188 and 3179660 have a crapload of palettes (pretty much every palette the game uses?). Good luck finding the ones you need, though. Very Sad

And I added another offset with the Venusians' sprites in my previous post.
Tried using this method to get the Chaos Tower background that was added to, well, Darkstalkers: Chaos Tower but I can't make heads or tails of this dump with TiledGGD to get the layers. I've uploaded it here, can you make out what I'm doing wrong?

If I can figure this out at least this way I can get the unique sprites from SFA3 MAX and the portraits too :\
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