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Full Version: Gussprint's Submissions REMIX - Part II
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Great rip , Guss!
Here's a fixed sheet, I fixed some of Morden's sprites (Aswell the tank) because there pallette that were beyond the original Neo-Geo version. Next time : Use an emulator snap shot to get the pallettes Wink
[Image: ms7generalmordenws2wk9.png]
Believe me, if I were able to play the whole game, I would've actually taken a screenshot and picked the real palette from there.
I tried everything I could, but still nothing. Still able to play Mission 1 only, and that's it. Is there something I'm missing here?

In other news, the updated Morden sheet has been put up, with an added credit note. Again, thanks to @$$h0l3 for the fixing.

...There must be something I'm missing here, I just know it...
Very nice. Smile
If you'll have problems in the future, PM me and I'll help Wink
Bump time! There's a new sheet dead ahead.

Ptolemaic Van(Metal Slug 5)
Just as I said in the credit tag, I think we can compare this to the Landseek and the Rebellion's 3-ton Utility truck... although this one plays a bit better in offense than just defense.
If I recall correctly, this thing never appeared with the cannon in-game. But that may be 'cause I haven't played the game in a good time. Nevertheless, it should be every frame of animation and SFX in the data. Also included are the soldiers, 'cause I'm that nice.

I think it's worth noting that the normal Ptolemaic soldier sprites don't seem to be in-game. Only the elite soldiers were used. It's also worth noting that the anim they both use is edited from the Rebel Soldier's running animation, instead of using their normal running anims. Don't believe me? Give a check.

As always, check the first post for the sheet.
Very nice.
Awesome!
Nice work! Big Grin
Slight bump... There's a new sheet up, and a BG-related sheet while we're at it.

Mission 2 Background - Part 1-1(Metal Slug 4)
Doesn't seem like it, but this was a bit difficult to rip.
But anyway, here's the Mission 2 BG from MS4. The first part, at least. It includes foreground and background both separated and one-deal(Seeing they move at the same speed in-game), and also includes that part's background objects, 'coz I'm that nice.
And yeah, there's a bit of blank space here. Just ignore it, along with my attempt to cover it.

As always, check the first post for the sheet.
Awesome ! Big Grin
Agreed, Awesome! Big Grin
Metal Slug has some gorgeous spritework.
New spritesheets, yo! One new, and one updated! Here's the classification.

Type 02 - "Di-Cokka"("Metal Slug" series)
'Didn't have enough with Morden's tank, huh?' -That's what my mind is saying to me right now. But yeah, I had an idea or two to rip this...
Ah yep, the "Di-Cokka". One of the Rebellion's main battle units alongside the "Girida-O", now in the form of a sheet. A tile-ripped sheet, while we're at it. All animations and SFX, as usual.

For those who wanna know, the joke in the credit tag(First line) goes a bit in the history of Metal Slug... Rebellion technicians based the "Di-Cokka" from the Regular Army's M.B.T., the "Sand Simon".

Also, the Sarubia sheet has been updated. Made a couple of mistakes in tile placements in some frames before...

As always, check the first post for the sheets. In other news, I'm planning to update the weapon SFX sheet(You know, from the previous topic) with the new weapons from MS7, so be on the lookout for that. ...Just need to find where the Zantetsu Sword is hiding...
Nice!
Nice work there Guss! Big Grin
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