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Full Version: Super Smash Bros. 4 Model Project
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PM sent Tongue
If anyone wants the tool I wrote for extracting the alpha channel (specular color) from the normal map, I have it uploaded here:
https://www.dropbox.com/s/a6cx394amggl03...it.7z?dl=0

Needs Python 2.7 to run. It runs your textures you select through a library and extracts the specular color, and the normal map itself and saves it to a file.

If you don't understand:
For me it works very well. However if you have any problems, please post them here. Make sure to do this for each of your normal maps that you extract from Smash 4 Smile
You mistook specular power/level for specular color
(09-26-2015, 03:55 PM)TGE Wrote: [ -> ]You mistook specular power/level for specular color

Thanks, but either way it extracts things from the normal map Tongue
Ok i don't suppose anyone has the finished textures for Shulks swimsuit alt. I still can't get them to come out right when i try to combine the normal and bump maps with the diffuse texture, just look at my last post, that's what i end up with.
Yas! Mayro iz here!
Excellent!
Still waiting for the day someone figures out the weirdness of Master Core. Haha.
(09-27-2015, 12:05 PM)Carpaccio Wrote: [ -> ]Still waiting for the day someone figures out the weirdness of Master Core. Haha.

I've seen some stuff on Facepunch about master core.
And what was the stuff that you saw on Facepunch?
You're doing a really great job here TTS!

Would it be too much trouble to ask for Peach and Rosalina? It'd be nice to have all the Mario characters for a fangame I've been working on Smile
(09-27-2015, 12:42 PM)TrinitroMan Wrote: [ -> ]And what was the stuff that you saw on Facepunch?

It was the master core fight ported to TF2
How can I download these, they just redirect to this page? Also, if someone could rip both Robins, my life would be complete.