Users browsing this thread: 1 Guest(s)
Project BRAD
#31
Thanks! I fixed the animation.
[Image: iaza18283515793600.gif]

Also made a little animation on how to switch weapons: [Image: iaza18283586129500.gif]
[Image: XeE6VeC.gif]
Thanked by: Zadaben
#32
Use icons instead of text please :-)

And keep his feet in place, he's slipping around.
Thanked by: HandToeKnee, Zadaben, recme
#33
After 2 months, I finally updating this.

I didn't really like how Brad's (The character that I have been spriting all this time.) sprite looked now. So right now, I'm remaking all the sprites except for the font. I change some shades and added some colors and increased the character box.

[Image: wcvNq.png]

C+C is welcome, as always.
[Image: XeE6VeC.gif]
Thanked by: HandToeKnee, Previous
#34
[Image: iaza16659985404100.gif]
[Image: XeE6VeC.gif]
Thanked by: HandToeKnee
#35
i like the old version tbh. Maybe it was just his facial expression that gave him more of a comical(?) and wimpy feel. The newer versions face looks too serious, maybe change it a bit? Maybe add a little "meat" to his chest, as he looks too skinny. Or as an alternate, give him some kind of turtle neck, or "assassins mask", something that would hide his neck and bottom of his face.


Quote:increased the character box.

Can you explain your reasoning for this? If its for animation reasons, then ok. But if its for convenience when making the game, then i wouldn't worry about it.
Animations - MFGG TKO (scrapped) - tFR
[Image: QUmE6.gif]
"It feels that time is better spent on original creations" - Konjak
Focus on the performance, the idea, not the technical bits or details - Milt Kahl
Thanked by: recme
#36
I think your eyes went a pixel too far up. Also I'm not sure about the mouth.
He seems to be leaning backwards slightly due to his receding chest.
Thanked by: recme
#37
(07-16-2012, 10:06 PM)TheShyGuy Wrote: The newer versions face looks too serious, maybe change it a bit?
Quote:increased the character box.

Can you explain your reasoning for this? If its for animation reasons, then ok. But if its for convenience when making the game, then i wouldn't worry about it.

Making the face serious was intentional and so was making him skinny. I increased the box to make room for animations.

(07-17-2012, 12:19 AM)Previous Wrote: I think your eyes went a pixel too far up. Also I'm not sure about the mouth.
He seems to be leaning backwards slightly due to his receding chest.

If I made my eyes move down, it would a little odd. I will try fixing his back problem yet again :>
[Image: XeE6VeC.gif]
Thanked by:
#38
Hair on top needs more volume it looks like he has no brain
Thanked by: Previous, recme


Forum Jump: