Users browsing this thread: 3 Guest(s)
[IDEA] Blitz Sonic Generations fan game
#46
So how can I import my own particles? (If you've seen some of the sonic generations models, they have some textures that are used in the game as dust, lighting effects and what not)
[Image: tumblr_mzx6bm02eC1s38z45o1_500.gif]
Anonymous Wrote:...the world is so much simpler if you just dont give a FUCK...
Thanked by:
#47
Particle effects can be done in so many different ways that answering that question is incredibly difficult. It sounds to me like it's loading in 2D graphics and applying them to "plane" objects in-game, which are used as particles.
Thanked by:
#48
Thanks for the info!
[Image: tumblr_mzx6bm02eC1s38z45o1_500.gif]
Anonymous Wrote:...the world is so much simpler if you just dont give a FUCK...
Thanked by:
#49
Finally figured out how to import the animations. They can be exported now.
Thanked by:
#50
That's PERFECT! Could you please tell me? It would really help me... Please... Cute
[Image: tumblr_mzx6bm02eC1s38z45o1_500.gif]
Anonymous Wrote:...the world is so much simpler if you just dont give a FUCK...
Thanked by:
#51
You'll need 3ds max.
(05-30-2012, 10:15 AM)BlueBlur97 Wrote: That's PERFECT! Could you please tell me? It would really help me... Please... Cute
Thanked by:
#52
I'm going to get it soon. How do I import/export the animations?
[Image: tumblr_mzx6bm02eC1s38z45o1_500.gif]
Anonymous Wrote:...the world is so much simpler if you just dont give a FUCK...
Thanked by:
#53
Errr... I might just make a little guide for that. Where should I post it?
(06-01-2012, 04:43 AM)BlueBlur97 Wrote: I'm going to get it soon. How do I import/export the animations?
Thanked by:
#54
Questions, Info and Tutorials I guess...
[Image: tumblr_mzx6bm02eC1s38z45o1_500.gif]
Anonymous Wrote:...the world is so much simpler if you just dont give a FUCK...
Thanked by:
#55
thread = dead?
Thanked by:
#56
Definately not. I'm currently trying to get my hands on 3DS MAX and practicing using fragmotion and modelling. Could you make you tutorial a teenie bit more specific?
[Image: tumblr_mzx6bm02eC1s38z45o1_500.gif]
Anonymous Wrote:...the world is so much simpler if you just dont give a FUCK...
Thanked by:
#57
So... are you using Sega's animations?
What?
Thanked by:
#58
I'm planning to for sonic and omochao, since they're kind of difficult to animate. But we can custom animate enemy models and such.
[Image: tumblr_mzx6bm02eC1s38z45o1_500.gif]
Anonymous Wrote:...the world is so much simpler if you just dont give a FUCK...
Thanked by:
#59
Yay for custom enemies. They're always good.

...and by custom, I mean the equivalent of frankenspriting models.

EDIT: No seriously, I can do that sort of thing. It's fun.
Thanked by:
#60
I wondering on how well you could model? Could you make an enemy model that you think would fit in a sonic game? I want to see how good you really are. Smile
[Image: tumblr_mzx6bm02eC1s38z45o1_500.gif]
Anonymous Wrote:...the world is so much simpler if you just dont give a FUCK...
Thanked by:


Forum Jump: