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Sonic Unleashed 360
#16
Oh, I see. When I pulled one of the files out, it didn't appear as an image. Welp I'm dumb lol.
Alrighty then, I've uploaded them. Tongue
[Image: sweet-capn-cakes-deltarune.gif]
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#17
You could always convert the textures to TGA with a program such as Noesis, then use whatever image-editing program you have to export the alpha channels as separate images (if they're not for transparency), or merge it by exporting directly to PNG.
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#18
What about the channel system they use in Generations. I'm pretty sure it's almost the same except for the normal maps.
(05-05-2012, 07:53 PM)Random Talking Bush Wrote: You could always convert the textures to TGA with a program such as Noesis, then use whatever image-editing program you have to export the alpha channels as separate images (if they're not for transparency), or merge it by exporting directly to PNG.
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#19
So many textures have been ripped from this game... Do you think that the Generations maxscript would be able to work on this game to rip models?
[Image: tumblr_mzx6bm02eC1s38z45o1_500.gif]
Anonymous Wrote:...the world is so much simpler if you just dont give a FUCK...
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#20
No, it doesn't.
(05-06-2012, 05:19 AM)BlueBlur97 Wrote: So many textures have been ripped from this game... Do you think that the Generations maxscript would be able to work on this game to rip models?
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#21
That sucks. Great rips though! Are you planning to rip level textures from this game?
[Image: tumblr_mzx6bm02eC1s38z45o1_500.gif]
Anonymous Wrote:...the world is so much simpler if you just dont give a FUCK...
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#22
Depends.... First I would need to where are the textures are since they are kinda spread into a few archives.
(05-06-2012, 06:06 AM)BlueBlur97 Wrote: That sucks. Great rips though! Are you planning to rip level textures from this game?
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