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Sonic generations formats
#1
Question 
Does anyone have the proper max script to import sonic generations models. I really wanted to submit all the models to models resource. By-the-way... Can any one give me tips on how to export fragmotion 3D models (*.ugh) to popular formats with all rigs intact?
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Anonymous Wrote:...the world is so much simpler if you just dont give a FUCK...
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#2
1: You are posting in the wrong subforum
(03-15-2012, 01:22 PM)DarkShade97 Wrote: Does anyone have the proper max script to import sonic generations models. I really wanted to submit all the models to models resource. By-the-way... Can any one give me tips on how to export fragmotion 3D models (*.ugh) to popular formats with all rigs intact?

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#3
Moving this to Questions, Info, and Tutorials.
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#4
(03-15-2012, 02:15 PM)thegameexplorer Wrote: 2: This sounds like a request. NO REQUESTING UNTIL YOU HAVE 20 POSTS AND HAVE BEEN MEMBER FOR A MONTH!Exclamation

This sounds nothing like a request, it's just a question. If it were a request a mod would lock it anyway.

Sorry I can't help though, I'm hopeless at modelling. Good luck!
You may have a fresh start any moment you choose, for this thing that we call "failure" is not the falling down, but the staying down. -Mary Pickford
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#5
I beleive I might have the Script.
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#6
(03-16-2012, 10:26 PM)josh98 Wrote: I beleive I might have the Script.
I would really appreciate it if you gave it to me. By the way... Does the SG *.model format contain textures and skeleton data, or does it just cointain mesh data?
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Anonymous Wrote:...the world is so much simpler if you just dont give a FUCK...
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#7
It only contains the mesh and skinning data. The textures are within the archive though so don't worry 'bout that Tongue
(03-22-2012, 08:49 AM)DarkShade97 Wrote:
(03-16-2012, 10:26 PM)josh98 Wrote: I beleive I might have the Script.
I would really appreciate it if you gave it to me. By the way... Does the SG *.model format contain textures and skeleton data, or does it just cointain mesh data?

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#8
Wink 
(03-22-2012, 12:15 PM)thegameexplorer Wrote: It only contains the mesh and skinning data. The textures are within the archive though so don't worry 'bout that Tongue
(03-22-2012, 08:49 AM)DarkShade97 Wrote:
(03-16-2012, 10:26 PM)josh98 Wrote: I beleive I might have the Script.
I would really appreciate it if you gave it to me. By the way... Does the SG *.model format contain textures and skeleton data, or does it just cointain mesh data?

So I guess that means that the skeleton AND animation data are in the *.HVK format then?
(03-22-2012, 12:15 PM)thegameexplorer Wrote: It only contains the mesh and skinning data. The textures are within the archive though so don't worry 'bout that Tongue
(03-22-2012, 08:49 AM)DarkShade97 Wrote:
(03-16-2012, 10:26 PM)josh98 Wrote: I beleive I might have the Script.
I would really appreciate it if you gave it to me. By the way... Does the SG *.model format contain textures and skeleton data, or does it just cointain mesh data?

[Image: tumblr_mzx6bm02eC1s38z45o1_500.gif]
Anonymous Wrote:...the world is so much simpler if you just dont give a FUCK...
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#9
Only animations are in the havok files Tongue The skeleton and mesh + rigging is in the model file
(03-22-2012, 02:30 PM)DarkShade97 Wrote:
(03-22-2012, 12:15 PM)thegameexplorer Wrote: It only contains the mesh and skinning data. The textures are within the archive though so don't worry 'bout that Tongue
(03-22-2012, 08:49 AM)DarkShade97 Wrote:
(03-16-2012, 10:26 PM)josh98 Wrote: I beleive I might have the Script.
I would really appreciate it if you gave it to me. By the way... Does the SG *.model format contain textures and skeleton data, or does it just cointain mesh data?

So I guess that means that the skeleton AND animation data are in the *.HVK format then?
(03-22-2012, 12:15 PM)thegameexplorer Wrote: It only contains the mesh and skinning data. The textures are within the archive though so don't worry 'bout that Tongue
(03-22-2012, 08:49 AM)DarkShade97 Wrote:
(03-16-2012, 10:26 PM)josh98 Wrote: I beleive I might have the Script.
I would really appreciate it if you gave it to me. By the way... Does the SG *.model format contain textures and skeleton data, or does it just cointain mesh data?

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#10
Wink 
(03-22-2012, 05:11 PM)thegameexplorer Wrote: Only animations are in the havok files Tongue The skeleton and mesh + rigging is in the model file
(03-22-2012, 02:30 PM)DarkShade97 Wrote:
(03-22-2012, 12:15 PM)thegameexplorer Wrote: It only contains the mesh and skinning data. The textures are within the archive though so don't worry 'bout that Tongue
(03-22-2012, 08:49 AM)DarkShade97 Wrote:
(03-16-2012, 10:26 PM)josh98 Wrote: I beleive I might have the Script.
I would really appreciate it if you gave it to me. By the way... Does the SG *.model format contain textures and skeleton data, or does it just cointain mesh data?

So I guess that means that the skeleton AND animation data are in the *.HVK format then?
(03-22-2012, 12:15 PM)thegameexplorer Wrote: It only contains the mesh and skinning data. The textures are within the archive though so don't worry 'bout that Tongue
(03-22-2012, 08:49 AM)DarkShade97 Wrote:
(03-16-2012, 10:26 PM)josh98 Wrote: I beleive I might have the Script.
I would really appreciate it if you gave it to me. By the way... Does the SG *.model format contain textures and skeleton data, or does it just cointain mesh data?

Thanks for the info. I'll start ripping as soon as I get the maxscript.Wink
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Anonymous Wrote:...the world is so much simpler if you just dont give a FUCK...
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#11
I can give it to ya. Here it is
(03-23-2012, 03:51 AM)BlueBlur97 Wrote:
(03-22-2012, 05:11 PM)thegameexplorer Wrote: Only animations are in the havok files Tongue The skeleton and mesh + rigging is in the model file
(03-22-2012, 02:30 PM)DarkShade97 Wrote:
(03-22-2012, 12:15 PM)thegameexplorer Wrote: It only contains the mesh and skinning data. The textures are within the archive though so don't worry 'bout that Tongue
(03-22-2012, 08:49 AM)DarkShade97 Wrote: I would really appreciate it if you gave it to me. By the way... Does the SG *.model format contain textures and skeleton data, or does it just cointain mesh data?

So I guess that means that the skeleton AND animation data are in the *.HVK format then?
(03-22-2012, 12:15 PM)thegameexplorer Wrote: It only contains the mesh and skinning data. The textures are within the archive though so don't worry 'bout that Tongue
(03-22-2012, 08:49 AM)DarkShade97 Wrote: I would really appreciate it if you gave it to me. By the way... Does the SG *.model format contain textures and skeleton data, or does it just cointain mesh data?

Thanks for the info. I'll start ripping as soon as I get the maxscript.Wink

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#12
Thanks man! This is way better than the crappy old script I had... I already ripped espio.
Thanks man! This is way better than the crappy old script I had... I already ripped espio.
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Anonymous Wrote:...the world is so much simpler if you just dont give a FUCK...
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