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Does anyone have the proper max script to import sonic generations models. I really wanted to submit all the models to models resource. By-the-way... Can any one give me tips on how to export fragmotion 3D models (*.ugh) to popular formats with all rigs intact?
1: You are posting in the wrong subforum
(03-15-2012, 01:22 PM)DarkShade97 Wrote: [ -> ]Does anyone have the proper max script to import sonic generations models. I really wanted to submit all the models to models resource. By-the-way... Can any one give me tips on how to export fragmotion 3D models (*.ugh) to popular formats with all rigs intact?

Moving this to Questions, Info, and Tutorials.
(03-15-2012, 02:15 PM)thegameexplorer Wrote: [ -> ]2: This sounds like a request. NO REQUESTING UNTIL YOU HAVE 20 POSTS AND HAVE BEEN MEMBER FOR A MONTH!Exclamation

This sounds nothing like a request, it's just a question. If it were a request a mod would lock it anyway.

Sorry I can't help though, I'm hopeless at modelling. Good luck!
I beleive I might have the Script.
(03-16-2012, 10:26 PM)josh98 Wrote: [ -> ]I beleive I might have the Script.
I would really appreciate it if you gave it to me. By the way... Does the SG *.model format contain textures and skeleton data, or does it just cointain mesh data?
It only contains the mesh and skinning data. The textures are within the archive though so don't worry 'bout that Tongue
(03-22-2012, 08:49 AM)DarkShade97 Wrote: [ -> ]
(03-16-2012, 10:26 PM)josh98 Wrote: [ -> ]I beleive I might have the Script.
I would really appreciate it if you gave it to me. By the way... Does the SG *.model format contain textures and skeleton data, or does it just cointain mesh data?

(03-22-2012, 12:15 PM)thegameexplorer Wrote: [ -> ]It only contains the mesh and skinning data. The textures are within the archive though so don't worry 'bout that Tongue
(03-22-2012, 08:49 AM)DarkShade97 Wrote: [ -> ]
(03-16-2012, 10:26 PM)josh98 Wrote: [ -> ]I beleive I might have the Script.
I would really appreciate it if you gave it to me. By the way... Does the SG *.model format contain textures and skeleton data, or does it just cointain mesh data?

So I guess that means that the skeleton AND animation data are in the *.HVK format then?
(03-22-2012, 12:15 PM)thegameexplorer Wrote: [ -> ]It only contains the mesh and skinning data. The textures are within the archive though so don't worry 'bout that Tongue
(03-22-2012, 08:49 AM)DarkShade97 Wrote: [ -> ]
(03-16-2012, 10:26 PM)josh98 Wrote: [ -> ]I beleive I might have the Script.
I would really appreciate it if you gave it to me. By the way... Does the SG *.model format contain textures and skeleton data, or does it just cointain mesh data?

Only animations are in the havok files Tongue The skeleton and mesh + rigging is in the model file
(03-22-2012, 02:30 PM)DarkShade97 Wrote: [ -> ]
(03-22-2012, 12:15 PM)thegameexplorer Wrote: [ -> ]It only contains the mesh and skinning data. The textures are within the archive though so don't worry 'bout that Tongue
(03-22-2012, 08:49 AM)DarkShade97 Wrote: [ -> ]
(03-16-2012, 10:26 PM)josh98 Wrote: [ -> ]I beleive I might have the Script.
I would really appreciate it if you gave it to me. By the way... Does the SG *.model format contain textures and skeleton data, or does it just cointain mesh data?

So I guess that means that the skeleton AND animation data are in the *.HVK format then?
(03-22-2012, 12:15 PM)thegameexplorer Wrote: [ -> ]It only contains the mesh and skinning data. The textures are within the archive though so don't worry 'bout that Tongue
(03-22-2012, 08:49 AM)DarkShade97 Wrote: [ -> ]
(03-16-2012, 10:26 PM)josh98 Wrote: [ -> ]I beleive I might have the Script.
I would really appreciate it if you gave it to me. By the way... Does the SG *.model format contain textures and skeleton data, or does it just cointain mesh data?

(03-22-2012, 05:11 PM)thegameexplorer Wrote: [ -> ]Only animations are in the havok files Tongue The skeleton and mesh + rigging is in the model file
(03-22-2012, 02:30 PM)DarkShade97 Wrote: [ -> ]
(03-22-2012, 12:15 PM)thegameexplorer Wrote: [ -> ]It only contains the mesh and skinning data. The textures are within the archive though so don't worry 'bout that Tongue
(03-22-2012, 08:49 AM)DarkShade97 Wrote: [ -> ]
(03-16-2012, 10:26 PM)josh98 Wrote: [ -> ]I beleive I might have the Script.
I would really appreciate it if you gave it to me. By the way... Does the SG *.model format contain textures and skeleton data, or does it just cointain mesh data?

So I guess that means that the skeleton AND animation data are in the *.HVK format then?
(03-22-2012, 12:15 PM)thegameexplorer Wrote: [ -> ]It only contains the mesh and skinning data. The textures are within the archive though so don't worry 'bout that Tongue
(03-22-2012, 08:49 AM)DarkShade97 Wrote: [ -> ]
(03-16-2012, 10:26 PM)josh98 Wrote: [ -> ]I beleive I might have the Script.
I would really appreciate it if you gave it to me. By the way... Does the SG *.model format contain textures and skeleton data, or does it just cointain mesh data?

Thanks for the info. I'll start ripping as soon as I get the maxscript.Wink
I can give it to ya. Here it is
(03-23-2012, 03:51 AM)BlueBlur97 Wrote: [ -> ]
(03-22-2012, 05:11 PM)thegameexplorer Wrote: [ -> ]Only animations are in the havok files Tongue The skeleton and mesh + rigging is in the model file
(03-22-2012, 02:30 PM)DarkShade97 Wrote: [ -> ]
(03-22-2012, 12:15 PM)thegameexplorer Wrote: [ -> ]It only contains the mesh and skinning data. The textures are within the archive though so don't worry 'bout that Tongue
(03-22-2012, 08:49 AM)DarkShade97 Wrote: [ -> ]I would really appreciate it if you gave it to me. By the way... Does the SG *.model format contain textures and skeleton data, or does it just cointain mesh data?

So I guess that means that the skeleton AND animation data are in the *.HVK format then?
(03-22-2012, 12:15 PM)thegameexplorer Wrote: [ -> ]It only contains the mesh and skinning data. The textures are within the archive though so don't worry 'bout that Tongue
(03-22-2012, 08:49 AM)DarkShade97 Wrote: [ -> ]I would really appreciate it if you gave it to me. By the way... Does the SG *.model format contain textures and skeleton data, or does it just cointain mesh data?

Thanks for the info. I'll start ripping as soon as I get the maxscript.Wink

Thanks man! This is way better than the crappy old script I had... I already ripped espio.
Thanks man! This is way better than the crappy old script I had... I already ripped espio.