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Level Up! Textures
#16
I would like to think this works much better.

[Image: levelupq.png]
#17
(06-01-2010, 07:30 AM)El Loco Wrote:
(05-31-2010, 05:16 PM)Steven Wrote:
(05-31-2010, 04:58 PM)gabrielwoj Wrote: This was made with print-screens?
Sorry, but it have lots of pixels, or... is that really on textures of this game?
Also I already played, its awesome!

Those are actually pixels from the game. I wanted to re size them a little so they look [i]ALOT[i] like pixels that are mini!

Sorry for that. Cute

Naw joe the point is you're not suppose to resize because that ruins the quality of the sprites, and even if you choose to resize the sprites don't do it by hand resize exactly by like 200 or something or else your resizing will end up looking really messy. Try putting the sprites together, and using a smaller font, also you should cut the sprite PERFECTLY when ripping, and not do something half-assed, and hope that the user ignore it and fix it all themselves, because if that were the case then they might as well rip their own sprites. Good Luck On Your Future Sheets Steven!

Hey, you know, I edited it a little and thanks, I'll add something to your reputation. Wink
(06-01-2010, 03:48 PM)Neslug Wrote: I would like to think this works much better.

[Image: levelupq.png]

Thanks. I sucked at spriting. You are better than me! are you a Ninja ? Haha!

Even though you didn't sprite, you still have a good sense of manners. Smile
[Image: sigxn.png]
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#18
(06-01-2010, 03:43 PM)Steven Wrote: Wow! Blame me! Thanks! Here is a MUCH more cleaner version. Thanks for the tips. New sprite sheet:

[Image: leveluptext.png]


Sorry for the removal of the wasp, that thing was to darn fast for me to get a clear shot of it. Blank

Well, I ripped out 2 surprises you might like anyways. Have fun!

You're getting better, but you could rip the movements of the players?
Thanked by: Steven
#19
The thing is, most sprite sheets have the graphics at their original size to keep the filesize lower. And even if a game normally runs at 2x magnification, it would be best to submit the sprites at 1x.
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#20
(06-01-2010, 03:54 PM)gabrielwoj Wrote:
(06-01-2010, 03:43 PM)Steven Wrote: Wow! Blame me! Thanks! Here is a MUCH more cleaner version. Thanks for the tips. New sprite sheet:

[Image: leveluptext.png]


Sorry for the removal of the wasp, that thing was to darn fast for me to get a clear shot of it. Blank

Well, I ripped out 2 surprises you might like anyways. Have fun!

You're getting better, but you could rip the movements of the players?

I think I can. Maybe it's going to take a long time. Be patient! Big Grin
[Image: sigxn.png]
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#21
(06-01-2010, 04:14 PM)Steven Wrote:
(06-01-2010, 03:54 PM)gabrielwoj Wrote:
(06-01-2010, 03:43 PM)Steven Wrote: Wow! Blame me! Thanks! Here is a MUCH more cleaner version. Thanks for the tips. New sprite sheet:

[Image: leveluptext.png]


Sorry for the removal of the wasp, that thing was to darn fast for me to get a clear shot of it. Blank

Well, I ripped out 2 surprises you might like anyways. Have fun!

You're getting better, but you could rip the movements of the players?

I think I can. Maybe it's going to take a long time. Be patient! Big Grin

Just trying to help, you have all da time possible Big Grin
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#22
Smile 
(06-01-2010, 04:18 PM)gabrielwoj Wrote:
(06-01-2010, 04:14 PM)Steven Wrote:
(06-01-2010, 03:54 PM)gabrielwoj Wrote:
(06-01-2010, 03:43 PM)Steven Wrote: Wow! Blame me! Thanks! Here is a MUCH more cleaner version. Thanks for the tips. New sprite sheet:

[Image: leveluptext.png]


Sorry for the removal of the wasp, that thing was to darn fast for me to get a clear shot of it. Blank

Well, I ripped out 2 surprises you might like anyways. Have fun!

You're getting better, but you could rip the movements of the players?

I think I can. Maybe it's going to take a long time. Be patient! Big Grin

Just trying to help, you have all da time possible Big Grin

Thanks and the sprites are done! Here are the Girl sprites:
[Image: spritelevelup.png]

I was tired but I wasn't going to let myself or anybody down. Cool
Gonna Puke
[Image: sigxn.png]
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