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all my loz sprites
#16
(10-29-2009, 09:51 PM)DigiTamer Metaru Wrote: if you keep using black outlines, they will keep sucking all the details you put around them.

so change the outline of the teeth or the whole thing?
[Image: orb21.png][Image: orb22.png][Image: orb23.png]
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#17
I think the teeth have a good shape, just dont give them a black outline. Make it lighter, so they appear bigger, and not brown, but the off white they are.

Also, the shape of teh head in the side view needs to be worked on a bit. Maybe guve more definition to the cheekbone.
Any noise annoys an oyster, but a noisy noise annoys an oyster more.
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#18
Ok! will do
[Image: orb21.png][Image: orb22.png][Image: orb23.png]
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#19
I hope you edit it so it has the Stal Child's claw attack. That's something that it has to have.
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#20
(10-31-2009, 02:15 PM)ProtoTroid X Wrote: I hope you edit it so it has the Stal Child's claw attack. That's something that it has to have.

it will have the claw attack Smile
but first I have to get the face right !

[Image: Changesmade-1.png]

here are all the different ways I tried and I just cant seem to get the teeth right
[Image: orb21.png][Image: orb22.png][Image: orb23.png]
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#21
In my opinion, the problem isn't so much the teeth, but the whole sprite in general looks like you are trying to sprite a bobble-head version of stalchild, in case you're wondering what I mean, I mean the body is much too small. In more other words, the teeth don't look right because they cover up too much of the body, and well, the body doesn't even have a hunch on it, let alone if it did right now, it would still be too short. if there's any problems with the teeth after you fix the body, then you'll most likely know what to fix, I say keep the 3rd from the right for now, the 2nd from the right is too white, and please, no buck teeth.
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#22
(11-01-2009, 10:24 AM)bnewton Wrote: In my opinion, the problem isn't so much the teeth, but the whole sprite in general looks like you are trying to sprite a bobble-head version of stalchild, in case you're wondering what I mean, I mean the body is much too small. In more other words, the teeth don't look right because they cover up too much of the body, and well, the body doesn't even have a hunch on it, let alone if it did right now, it would still be too short. if there's any problems with the teeth after you fix the body, then you'll most likely know what to fix, I say keep the 3rd from the right for now, the 2nd from the right is too white, and please, no buck teeth.

okay cool ! idk about making the body and bigger its a skeleton but i can try , Ill start on it later today and we will see how it turns out, thanks for the advise bnewton
oh and "Woppet" I would like to know what your opinion on this is to, instead of you saying people dont know what they are talking about why dont you help by saying what can be done better even if I basically have to redo the whole sprite I want to know what can be done better not that people dont know what they are talking about
and im not trying to sound like a d*** when I say that so plz dont take it that way
[Image: orb21.png][Image: orb22.png][Image: orb23.png]
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#23
would help if you actually put the sprite in movement, mean, if you actually make an animation out of it. the have still frames of an sprite is one thing, but seeing them animated can either boost tje readbility of it or just sink it even more. and in a sprite of this kind it would totally help more to have each part(head, arms, torso and legs) move on their own. even if its just an simple up/down movement.
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#24
(11-02-2009, 12:00 AM)DigiTamer Metaru Wrote: would help if you actually put the sprite in movement, mean, if you actually make an animation out of it. the have still frames of an sprite is one thing, but seeing them animated can either boost tje readbility of it or just sink it even more. and in a sprite of this kind it would totally help more to have each part(head, arms, torso and legs) move on their own. even if its just an simple up/down movement.

okay will do the walking animations today
[Image: orb21.png][Image: orb22.png][Image: orb23.png]
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#25
ok, a tid-bit more advise, the legs look like it's foot is attached to the body kirby-style, and I'm not sure about the skirt thing, I can't see it in your sprite, all I see are 2 dark red lines.
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#26
(11-02-2009, 06:46 PM)bnewton Wrote: ok, a tid-bit more advise, the legs look like it's foot is attached to the body kirby-style, and I'm not sure about the skirt thing, I can't see it in your sprite, all I see are 2 dark red lines.
has to be that way due the point of view.
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#27
Question 
(11-02-2009, 07:16 PM)DigiTamer Metaru Wrote:
(11-02-2009, 06:46 PM)bnewton Wrote: ok, a tid-bit more advise, the legs look like it's foot is attached to the body kirby-style, and I'm not sure about the skirt thing, I can't see it in your sprite, all I see are 2 dark red lines.
has to be that way due the point of view.
okay so how would you guys go about fixing the skirt?
[Image: orb21.png][Image: orb22.png][Image: orb23.png]
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#28
has to be what way due to the point of view? the out-of-proper-depth legs? the legs look like one foot entirely, and also, the skirt would be re-done when you re-do the body, which, as I said before, had the proportionate size of a bobble-head figure.
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#29
lol the head is normal size its just the teeth and cheek bones that make it look so big
[Image: orb21.png][Image: orb22.png][Image: orb23.png]
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#30
...the teeth and cheek bones ARE part of the head, and I thought you accepted crits? oh and can't you at LEAST make the head smaller, what part of, 'bobble-head' do you not understand!?! also, you seem to be ignoring the ref in terms of the skull, you're trying to make it look more puffy, bad idea, it's supposed to be a scary monster, not some stuffed skeleton that kids might actually want to HUG!!!
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