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#31
if there was a solid tutorial, i'd try it.. only problem is i suck horribly at making animations P:
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#32
I don't feel the style is difficult, but that there's a good amount of frames and poses needed for a character, and that may be intimidating for some people.

People are also afraid of critique. They hate to hear that their work isn't good or the best, or that they need to fix or change something. These may be large factors for the lack of activity/participation.
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#33
But a single person doesn't have to work on a single sheet. Look at the Gensis Sonic project going on just one forum over. Each sheet is compiled of poses by 10 to 20 different people. If everybody worked together, doing one animation here and there for a single character's sheet, we could get this done.
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#34
This is very true, though oftentimes it feels like it no? That's what could be intimidating. If not that, then it's probably the detail that we need to show.
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#35
No, I agree it's probably the amount of work that's intimidating. The spriters around here have never been known for making huge sheets. It's just something that's gonna take time. But it can't take time to finish if it never starts.
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#36
A tutorial and a palette might help some people.

But also, the idea of allowing people to just jump in and make some frames for a character is working pretty well in the MUGEN community, I don't see why it wouldn't work here. Just make sure that everyone knows exactly how the character plays (lag, weight, distance/physical and whatnot.) But besides that, it might make the original spriter feel like their work is being tampered in wrong directions. It might be a cool idea to have a "Project Leader" for each character, as in, the person who first started with the character calls the big shots on the attack list.
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#37
I support the above post. I like you already, Kriven.
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Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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#38
As do I. That's a pretty good idea there.
[Image: orb21.png][Image: orb22.png][Image: orb23.png]
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#39
(08-28-2009, 12:26 PM)Kriven Wrote: A tutorial and a palette might help some people.

But also, the idea of allowing people to just jump in and make some frames for a character is working pretty well in the MUGEN community, I don't see why it wouldn't work here. Just make sure that everyone knows exactly how the character plays (lag, weight, distance/physical and whatnot.) But besides that, it might make the original spriter feel like their work is being tampered in wrong directions. It might be a cool idea to have a "Project Leader" for each character, as in, the person who first started with the character calls the big shots on the attack list.

Sounds good, but if that doesn't work out (technical problems with creating a new member class etc.) there could just be a disclaimer pinned to the rules that basically says that if you make a sprite anyone is allowed to edit and/or make new frames for it.
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