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Techokami's Sprite Warehouse U (0 Updated)
#91
Duuuuuuuuuudeee!!!!!! That's just, BEYOND EPIC! Seriously.........nice work!
[Image: SonicMuseumNoBG.png]
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#92
Yes, thank you thank you. Took me over a week to produce, but man it was worth it.
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#93
Hey, I saw they replaced my sheet with goal ring with yours...
Where the hell did you get that ring with the grey star? I can't find it.
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#94
(11-23-2010, 06:35 AM)TrishRowdy Wrote: Hey, I saw they replaced my sheet with goal ring with yours...
Where the hell did you get that ring with the grey star? I can't find it.

Unused palette! That's the beauty of ripping sprites the technical way.
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#95
WOW, I didn't know you could do that. Replace people's sheets with better ones. How did you know the pallet was un-used?
[Image: SonicMuseumNoBG.png]
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#96
(11-23-2010, 05:08 PM)Blazefirelp Wrote: How did you know the pallet was un-used?
Because there were two palettes in the file, and the goal ring only used the first one?
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#97
I was assuming you where using some sort of viewer not actual file info.
[Image: SonicMuseumNoBG.png]
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#98
(11-25-2010, 05:55 PM)Blazefirelp Wrote: I was assuming you where using some sort of viewer not actual file info.
I still need to make one, but LAZINESS. However I know enough important parts of the spec to rip manually.
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#99
I haven't checked the thread out in god knows how long, but lordy lord, serious props for all the stuff you've ripped! Fantastic work on all the Sonic tileset ripping - if I had been here to collaborate I wouldn't have been any help, I'm pretty wretched at ripping anything that isn't characters or enemies. =P
Just out of curiosity, were any of the Colours enemies stored in LZ format? If that Egg Hammer was totally uncompressed then I will be quite miffed: ripping him from the first Rush was way more hassle than it should've been!
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Thanked by: Techokami, Ton
(11-28-2010, 09:21 AM)Ragey Wrote: Just out of curiosity, were any of the Colours enemies stored in LZ format? If that Egg Hammer was totally uncompressed then I will be quite miffed: ripping him from the first Rush was way more hassle than it should've been!
Amazingly, it was uncompressed this time around. I think they changed the spec a bit, dropping the optional compression byte for image data and instead packing things in LZ compressed NARCs, which... does the same thing, except more compressed. And the best part? It's the same Egg Hammer sprite you ripped from Rush. [Image: emot-v.gif] They actually recycled the Egg Hammer and Egg Flapper from Rush, as well as the checkpoint graphics... to the point where I believe it's the same file.

Also, thanks for the mad props Big Grin
Thanked by: Ton
oh by the way ragey you forgot to submit your Sonic Rush animals sheet to tsr

[Image: rush_animals_icon.png]
whoops too late I made a better one Smile
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Whatever image host you are using, seems to suck at the moment.....
[Image: SonicMuseumNoBG.png]
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(11-29-2010, 04:23 PM)Blazefirelp Wrote: Whatever image host you are using, seems to suck at the moment.....

It's just you.
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Here's a quickie rip. It actually took me longer to get to the special stage to grab its palette data, than it did to actually make this sheet. Friggin' Sonic Advance 2. [Image: emot-argh.gif]
[Image: sa2_zero_icon.gif]
This also obsoletes this incomplete sheet. Sorry Bacon! At least I'm recycling the icon :)
Thanked by: Ton
Your dedication is worth of respect.
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