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16-bit CV3 Alucard
#16
Recolored the cape, and added attack poses.

[Image: 16-bitCV3Alucard8.png]

[Image: AlucardWalking18.gif]

[Image: Alucardattacking2.gif]
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#17
That's better, but...
He's leaning too far back when walking and his foot needs to fall at an angle when making a new step, his lower legs seem very stiff (need to be straight with thigh, the whole at an angle before contact) and drapes on cape seem strange. Looks like he's swinging his cape back and forth (rather than pushing it back and letting it drop), so add more frames for when the cape falls.
[Image: x1aIZ2e.gif]
YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
[Image: shrine.gif]






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#18
(04-14-2009, 07:11 AM)Chris2Balls Wrote: He's leaning too far back when walking
THAT'S WHAT IT IS.
I knew there was still something wrong, but couldn't tell. That's definitely it.
[Image: ndsMEF0.gif][Image: sig.gif]
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#19
I have to agree with the whole leaning too far back thing. I only know one guy who does that and he has mental issues. Not an insult. I'm just saying.
I can make games, movies, sprites, and more and I'm willing to help, unless the sprites you need are above nes style. I'm not the best.Tongue
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#20
Can safely say the walking animation is vastly improved. Added an extra frame for the attack animation.

[Image: 16-bitCV3Alucard9.png]

[Image: AlucardWalking2.gif]

[Image: Alucardattacking2-1.gif]
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#21
still leaning back just a liiiiiiiiittle too much
[Image: ndsMEF0.gif][Image: sig.gif]
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#22
Hope this helps:
[Image: aluedbb3.png]
[Image: x1aIZ2e.gif]
YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
[Image: shrine.gif]






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#23
Okay, thanks for that. The walking animation looks better than ever. Anyway, added the duck pose and attack animation.

[Image: 16-bitCV3Alucard10.png]

[Image: Alucardwalking22.gif]

[Image: Duckattack1.gif]
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#24
That's great now. Saw all th anmations form start to finish and it looks so much more natural. Your dedication is amazing
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#25
Not sure about the dedication part. I've been playing WOW for 2 months since I lost interest in this thing, which happens every now and then. I really need be more diligent. Sad
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#26
Way better, the first walking animations looked like he had something on his boots making harder or awkward to walk or something. Now his legs movements are more natural
I think his arms are a bit too short. If you check, one's elbow is more or less aligned with his hip, and a hand can reach more or less the middle of the thigh
[Image: MegaEXESig.png]
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#27
he never got around to fix the walking animation, he's directly using chris's edit.

just in case.
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