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Sonic
In other words, that^
Any noise annoys an oyster, but a noisy noise annoys an oyster more.
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(04-30-2010, 08:11 AM)nicktheslayer Wrote: In other words, that^
Why bother posting if you're not actually adding something to the discussion?
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(05-01-2010, 05:07 PM)Alpha Six Wrote:
(04-30-2010, 08:11 AM)nicktheslayer Wrote: In other words, that^
Why bother posting if you're not actually adding something to the discussion?

Its not like you complaining contributes much either.

Also, on the forehead, when he looks towards the camera, the shading there bothers me.
Any noise annoys an oyster, but a noisy noise annoys an oyster more.
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(05-01-2010, 06:14 PM)nicktheslayer Wrote: Its not like you complaining contributes much either.
:|

It's my job to tell you when you're doing something you're not supposed to be doing. I'm a moderator. Posts like "what he said" are unnecessary unless you have additional things to say about the matter. If you had included the forehead thing in your "what he said" post, it wouldn't be useless. However, in its current state, it's useless and doesn't need to be said.
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Sorry for that, lol, ill make my sarcasm more obvious next time, i can see how that can be taken otherwise. (Not sarcasm in the "in otherwords, that^", but in the one saying you werent contributing)
Any noise annoys an oyster, but a noisy noise annoys an oyster more.
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Ok, seriously. Someone needs to fix the damn animation. It's blocky, choppy, needs more frames, un-natural, etc. I say you should just start from the ground up on the animation, because at the moment it's not working at all.
And a question; if we use anything similar to my idea of adventure mode, will we be using Sonic 1's world (Green Hill Zone, etc.) or use Sonic 4's world (Splash Hill Zone, etc.)? Because in brawl they were trying to save the last of the classic sonic they could, but with Sonic 4 that's the whole idea; bring classic back. So, which should it be?
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(05-16-2010, 06:46 PM)Airicy Wrote: Ok, seriously. Someone needs to fix the damn animation. It's blocky, choppy, needs more frames, un-natural, etc. I say you should just start from the ground up on the animation, because at the moment it's not working at all.
And a question; if we use anything similar to my idea of adventure mode, will we be using Sonic 1's world (Green Hill Zone, etc.) or use Sonic 4's world (Splash Hill Zone, etc.)? Because in brawl they were trying to save the last of the classic sonic they could, but with Sonic 4 that's the whole idea; bring classic back. So, which should it be?

I know the animation is blocky so don't worry it shall be fixed. Also I think we should leave it at Green Hill Zone it's more classical!
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Well, yeah, but like I said if the whole 'world' concept idea I threw in even gets considered, would we use the whole of Sonic 1 or the whole of Sonic 4?
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I think people prefer to have the green hill zone
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-facepalm-
So the whole Sonic world would end up being just Green Hill Zone?
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Well, its just that, since it was in Brawl, it makes sense to have it in our version

Mind you, the new world from Sonic 4 could work as well as GHZ
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I thought we were going to use something from Sonic 2 like Chemical Plant or Metropolis?
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Why not Green Hill and Splash Hill?
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Angel island? That's really popular.

*cough*Iwouldlovetoseeahydrocityzone*cough*
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(05-21-2010, 04:46 PM)Crash_Man Wrote: Why not Green Hill and Splash Hill?
Because yawn. Green Hill is used in everything and it would be more interesting to use something that isn't GH or a devitative.
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