7 hours ago
I've ran out of ideas and outlets for help so I might as well come here to ask a daring question.
How would you go about ripping models from a 64DD game? More specifically Mario Artist: Talent Studio. Polygon Studio is one and done, I've noticed someone managed to rip the default models using the blender import script. I would use the same script but that focuses on the .ma3d1 file type and not the .TSLT one for talent.
I tried using Nemo64 on PJ64 but that caused some graphical errors. I was told to try GLideN64, Glide said to use RMG (v0.2.4) and I did but I couldn't get it to work despite following the setup guide to get DD games to emulate. I'm kinda stumped on what to do next, whether to keep troubleshooting or stare at the wall. Is there any other emulators I could try that support plugins like GLide?
Thanks in advance for replying or trying to help
How would you go about ripping models from a 64DD game? More specifically Mario Artist: Talent Studio. Polygon Studio is one and done, I've noticed someone managed to rip the default models using the blender import script. I would use the same script but that focuses on the .ma3d1 file type and not the .TSLT one for talent.
I tried using Nemo64 on PJ64 but that caused some graphical errors. I was told to try GLideN64, Glide said to use RMG (v0.2.4) and I did but I couldn't get it to work despite following the setup guide to get DD games to emulate. I'm kinda stumped on what to do next, whether to keep troubleshooting or stare at the wall. Is there any other emulators I could try that support plugins like GLide?
Thanks in advance for replying or trying to help