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Unreal engine 5 model ripping guide
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(All reference images have been attached below if you get confused or lost.)

Before, we start you will need a few things.
Fmodel:  FModel
GhFear Aeskey Dumper:  AESDumpster-Win64
Dumper -7 .dll files :  dumper -7
You will need to find a file injector tool. I use extreme injector v3 but, due to microsoft being a pain. I would recommend you use a different injector tool.

Ok, after, you got everything lets begin. First, find wherever your injector tool install folder is at. Add the dumper -7 files in that folder. After, you load the injector. Click add dll and add the dumper -7 dll. Now, go to your unreal engine 5 game and find the shipping.exe file. Normally it will be in the game folder/ windows/ engine/ binaries/ window64. If it's not in there. Check the folder with the game name for the win64 folder. Copy the exe filename with the.exe part. Past the file name into the process name. Now when you double click the shipping.exe the injector will inject the dll into the shipping.exe and start scanning the file to create a .mapping file.

A Cmd window will pop up and do its thing. just wait 5 minutes.  Go to the following location on your computer
 C:\Dumper-7 go into the new game folder/ Mappings and there's your .mapping folder. 

 Now, create a text file and put the ue5 build number. You will only need the first 2 numbers like 5.1 or 5.6 the other numbers don't matter. Now, drag and drop the shipping.exe onto the ghfear aes key tool.  When you see the first hex values in green. Select the text. Click the upper left icon. An click copy. Past the aes key on the text file with the ue5 build. This will be very important in a second.

 Now, wherever you installed fmodel. Create a mapping folder to put your mapping files. After you do that. Launch fmodel.  click directory and set the ue5 root folder for fmodel to scan. Set the correct ue5 build number. If you're ripping from marvel rivels or a similar game do not use the ue5 build number. But use the specific ue5 settings for that game.

 After, you press ok fmodel will reset. Now, go to settings. Click enable local mapping file tab. Click the Mapping file path tab. Find and select your mapping file. Then press ok. now go the the directory tab in the upper left. Click AES paste your aes key with control+v . Then press ok. Once, all of that is set up. You can export your model like you would in umodel or asset studio. 

If you run into any issues feel free to message me on discord : zannonkoitsu#0849 i'll be happy to help you fix or rip the models if you arn't able to.


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