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How do I use (pod5, .bfm) models in an infernal engine game
#1
The game I'm trying to do is Victorious Time to shine on Xbox 360 (a kinect game)

Please can someone figure out which program I need to use to convert these to .dae or any file format that is viewable (3d model format)

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The images of what the characters look like (it's a ripping project for this game, I just need help with a .bfm to a viewable 3d model conversion)(any to recommend) (I sadly haven't got Sikowitz and Sinjin) but you get the idea


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#2
Could you attach some .bfm sample files?
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#3
(04-09-2025, 12:06 PM)Marti Wrote: Could you attach some .bfm sample files?

Here they are (those are from the game that I mentioned, high voltage software) (4 examples)


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.zip   Model examples.zip (Size: 842.44 KB / Downloads: 30)
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#4
I tried using br2podtools, it didn't work, the game is too new for it
The British Video Game Archivist

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