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How do I use (pod5, .bfm) models in an infernal engine game - Printable Version

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How do I use (pod5, .bfm) models in an infernal engine game - Conboiii - 04-06-2025

The game I'm trying to do is Victorious Time to shine on Xbox 360 (a kinect game)

Please can someone figure out which program I need to use to convert these to .dae or any file format that is viewable (3d model format)

Thank you Smile

The images of what the characters look like (it's a ripping project for this game, I just need help with a .bfm to a viewable 3d model conversion)(any to recommend) (I sadly haven't got Sikowitz and Sinjin) but you get the idea


RE: How do I use (pod5, .bfm) models in an infernal engine game - Marti - 04-09-2025

Could you attach some .bfm sample files?


RE: How do I use (pod5, .bfm) models in an infernal engine game - Conboiii - 04-09-2025

(04-09-2025, 12:06 PM)Marti Wrote: Could you attach some .bfm sample files?

Here they are (those are from the game that I mentioned, high voltage software) (4 examples)


RE: How do I use (pod5, .bfm) models in an infernal engine game - Conboiii - 04-16-2025

I tried using br2podtools, it didn't work, the game is too new for it