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How do I use (pod5, .bfm) models in an infernal engine game - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Ripping Help (https://www.vg-resource.com/forum-115.html) +---- Thread: How do I use (pod5, .bfm) models in an infernal engine game (/thread-43521.html) |
How do I use (pod5, .bfm) models in an infernal engine game - Conboiii - 04-06-2025 The game I'm trying to do is Victorious Time to shine on Xbox 360 (a kinect game) Please can someone figure out which program I need to use to convert these to .dae or any file format that is viewable (3d model format) Thank you ![]() The images of what the characters look like (it's a ripping project for this game, I just need help with a .bfm to a viewable 3d model conversion)(any to recommend) (I sadly haven't got Sikowitz and Sinjin) but you get the idea RE: How do I use (pod5, .bfm) models in an infernal engine game - Marti - 04-09-2025 Could you attach some .bfm sample files? RE: How do I use (pod5, .bfm) models in an infernal engine game - Conboiii - 04-09-2025 (04-09-2025, 12:06 PM)Marti Wrote: Could you attach some .bfm sample files? Here they are (those are from the game that I mentioned, high voltage software) (4 examples) RE: How do I use (pod5, .bfm) models in an infernal engine game - Conboiii - 04-16-2025 I tried using br2podtools, it didn't work, the game is too new for it |