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Fixing Redundant Weighting?
#1
I've ripped all the models from 7th Dragon III Code: VFD on the Nintendo 3DS, and I've started to work on converting them from BCH to DAE (I'm using Spica), but when I run the model through the Model Checker tool, I get the warning " This model has 752 point(s) with redundant weighting. The weighting data specifies the same bone more than once for the affected point(s), which is unusual. This can break the model in certain programs and should be fixed. "
I have no idea how to fix this, and was wondering if anyone had tips.
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#2
Maybe try exporting the model via Blender? I do that for all my rips anyways since I need to render them out for icons.
applecuckoo - ripper of sounds, sprites and models

Places to get help:
DYKG/VG Resource Discord - This is where most of the ripping experts on the VG Resource hang out these days, so you should probably start here. Any requests to rip stuff (i.e. "Please rip sounds/models/sprites from game X!") are only allowed here as per the rules.

ResHax forum - Another forum that is home to most of the reverse engineers who were on the old ZenHax and XenTax forums. A great place to get help for any mysterious files.

And remember, always upload example files. That way, people don't have to dig in and fetch them for you.
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