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Does anyone know what game engine Palworld runs?
#16
(01-26-2024, 08:55 PM)agnos Wrote:
(01-24-2024, 10:14 AM)BlastoiseTheVGRipper Wrote:
(01-24-2024, 03:54 AM)DaeM0nS Wrote: Yeah, Palworld is using UnrealEngine 5.1. I tried to use Fmodels and it perfectly worked. I've made my own game mappings (and set them in the settings tab) + set the FModel UE version to 5_1 and that's it.
After extracting models, animations and textures, I also used this blender plugin (newer versions aren't working for anims, I don't know why and didn't looked at this problem atm) to import thoses files into blender.

There is an exemple of what I get by doing this :
(EDIT : I've converted models and anims into SMD format here because I was using this kind of files on my end but they were converted from psk/psa models directly from the game)

 [Image: c083b122593af4c0f51e4abf0ddf327b.gif]

And it looks like someone has already ripped some after the game launched.

Was expecting Unreal Engine 5 games to be hard to rip from.

how can I fix the eye texture please?

Basically, It's the texture that need to be applied on the material for eyes. 
In my case, the problem I had is the fact that I need to have only one texture for what I need to do. So I literally copy paste the eye texture and place it on the main texture to display it at the correct place.
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#17
(01-27-2024, 02:48 AM)DaeM0nS Wrote: Basically, It's the texture that need to be applied on the material for eyes. 
In my case, the problem I had is the fact that I need to have only one texture for what I need to do. So I literally copy paste the eye texture and place it on the main texture to display it at the correct place.

Hi there,  I read your post and i tried also the blender plugin you suggest.
It works fine for meshes and animations. However models like bosses contain also morphs/shape keys which are not imported nor seen by the plugin you suggested (at least on my end).

I also used the blender add-on suggested on reddit ( https://github.com/DarklightGames/io_scene_psk_psa ), and while this one have problems with animations import, it is able to import the meshes and the shape keys names. But none of the shape keys are working. Moving the sliders doesn't change anything.

[Image: img.png]

Did you have any luck handling those shape keys or any tips to share?
Thanks in advance.
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