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GLTF to DAE not saving rigging
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I've converted a GLTF model (https://drive.google.com/file/d/1PDPqn4-...sp=sharing) to DAE but when it does the rigging is not saved.

GLTF on the left, DAE on the right

[Image: V29z8o7.png]

Ive managed to work out how to keep the textures by deleting the vertex colours but I cannot seem to keep the rigging intact. It basicly meshes them all together.
Is there a way I can prevent this fom happening?
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