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Yawackhary's Last Chance Saloon Ripping Gallery
#31
Thanks. Often when deciding what to rip I'll try to be varied because variety is a spice of life.

When I was younger, I tried to go for games that I did like (Lucky Dime Caper, Point Blank, Special Criminal Investigation, Pang, Out Run, etc), the well known stuff (Streets of Rage series, Wonder Boy series, SMB2, even Sonic 2 at one point) or a popular media IP but gaming is more than just the stuff you like or what's popular. Probably due to being more of a Sega not-just-Sonic ripper than a Nintendo (or nowadays PC as well) ripper, it was easier to go down the rabbit hole. Starting off the Master System and Genesis going beyond the basics, then when it got tricky moved on to uncharted territory with Amstrad/Spectrum/C64 with some arcade games along the way. Had I been younger, maybe have gone towards the Japanese computers as well e.g. MSX, Sharp X68000. It might have been Superjustinbros and shadowman44 since they tend to rip more obscure games. Saying that did do a fair few GBA, SNES and GB games, even NES... Sometimes to help out on projects, sometimes to get more of the library on tSR.

Probably might have guessed but my NES and Spectrum rips don't tend to have much passion. It might be psychological since they were the most popular in the 1980s. Anyway enough rambling... 

  • A well known classic, sometimes ripped from more than one version. I try to avoid the well known games these days just because there are far better rippers out there that can go into detail, know the game off by heart or smart enough to make tools. Avoid anything Sonic because I do not have the level of Super OCD that some of the fan base has.
  • A well known classic but the version might be a bit more obscure.
  • A well known cult game, usually known for one quality e.g. some C64 games were sprite ripped because of the soundtrack even if the game itself is forgotten.
  • A well known bad game. I was aware of Renegade 3 and Human Killing Machine for years (even though personally Renegade 3 isn't that bad, if it was called The Time Traveller Fighter or something it wouldn't have been as slated. It was more of a typical only have a few weeks to make this game type of thing with 3 people.) I don't tend to do too much of these...
  • A real obscurity and ripping for the sake of preserving forgotten gaming history. This is where the bulk of the past 5 years have been. Anything from Super Speed Race to the first plug and play mahjong machine to pre-Rayman Ubisoft games.
  • Relating to that, some times prototypes. They are a part of gaming history.
  • Sometimes I see a game on tSR and if doable for me to expand the content. This is kinda rare and mainly like title screen stuff.
  • The game is easy enough for me to rip. Again doesn't happen often.
  • I don't tend to do modern games, mainly because that's covered by more competent rippers who know what they are doing (and in the case of the latest Nintendo game, I DO NOT WANT TO GO THERE). Did that before with Donkey Kong: Jungle Climber back in the day and personally it should be re-ripped, my latest game in terms of release date still remains the DS Lupin game. Do have a couple of PSP games that have been in the pipeline for a while. So yeah, most of the rips are comfortably in the 8 and 16-bit eras (3rd/4th gen) with a few 32 bit (5th gen/GBA).
  • Believe it or not there are games that I do like to rip but can't... Many Amstrad Ocean games.  F1 Pole Position 64 and especially F1 World Grand Prix 2 on the N64. The PSP Inspector Zenigata pachinko game. Even though I have been ripping for a long time, not smart enough to do any programming. Fixing GB headers with a guide is probably the most that I can do. Like wise there were some games that I had to abandon... While some have been put as WIP on here, others haven't and are rotting away.
  • In some cases, I actually like the series/games. Hence why some of the games that I rip, I get to rip multiple times or an IP that I REALLY like. e.g. Bugs Bunny, Simpsons, Lupin III, Batman. (also applies to characters too)
  • Within the past year or two, there has been more focus on racing games so they tend to get ripped. It along with a few platformers are more or less the only genres that I can play, even then only selected games.

Bearing in mind some games that I do decide have been in the backlog for quite a long time e.g. Congo Bongo C64 Disk in May, Double Dribble C64 in April while others are on a whim (but less these days). Some like Motorcross Racer on the C64 was planned but took until early-November before I could find a disk copy.

Just a few rips due to losing interest in gaming... No Amstrad this time.

C64

Motorcross Racer
Rider
Rider

Was struggling with the Blades of Steel rip (ripped the players and the referee but... not the fight mode and can't access the player vs goalie mode) so I thought of ripping something easier. As for the game itself, feels very Atari 2600 like just with better graphics.

Dalek Attack
The Doctor
The Doctor
Ace
Ace


Unlike the Spectrum version, this wasn't the last commercial C64 game (think that was Lemmings, late 1993/early 1994) and contains a shmup stage. Due to an upcoming series of a doctor who goes on adventures, this rip has been fast tracked. The Doctor looks more like a detective than anything and despite the flyer for the game calling the companion Ace, it doesn't look like her either from what I've gathered.

I looked into the C64 original of Airborne Ranger but it only loads whatever sprites are on screen...

Spectrum

Emilio Butragueño Futbol
Players
Players
Referee
Referee


Gooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo(breaths out)oooooooooooool! Another Spanish game, this time a jerky moving clone of Tehkan World Cup that was really popular at the time. Weirdly Ocean were co-credited so I do wonder whether they were going to rebrand this game outside of Spain (maybe as a licensed version of Tehkan World Cup?) but plans fell through or whether they were able to get to the rights of the player. Ocean didn't publish this game since most releases in Spain from them were published and distributed by Erbe. There was also an Italian C64 game that had Ocean's name on them as well...

Speedboat Assassin
Assassin Class Assault Speedboat
Assassin Class Assault Speedboat

This seems to be a rip off/inspired by Off Shore Warrior... That wasn't released on the Spectrum. There's not many chase view games where you play as a speedboat but when they did, they all came out roughly the same time! (Off Shore Warrior, this game, Live and Let Die, even Butcher Hill with one of the levels. Then there's Aqua Jack and Hydra where you're on a hovercraft.)

Continental Circus
Car
Car
Backgrounds
Backgrounds


Dalek Attack
The Doctor
The Doctor
Ace
Ace


Was going to wait until it was my last Spectrum rip (as it was the final commercial game released around 30 years ago!) but with a certain show returning, it has been fast tracked. The Doctor and Ace were ripped on July 24 2022 making them one of my earliest Spectrum rips, only a bit of fixing was needed.

Some bad news, having problems ripping Freddy Hardest in South Manhattan. The enemies from what have been done is okay and almost ready but Freddy himself, I cannot find the sprite boundaries for all the sprites. Tried experimenting but only got to half way. Then again it is VERY common that Spectrum games have their graphics in strips.

Not much left on the Spectrum... Just mainly fighting in the streets and Operation Mansell.
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#32
Now that my gaming collection is down to the literal bare minimum (literally just a few Mario games, racing games and if you can class them as games VNs), it'll mean that I have more focus to finish the rips. Yet... the rips are taking too long, struggling with whatever rips that I have and even playing the games themselves is like climbing a mountain these days.

Originally considered splitting the racing games to their own project however felt that it would have been a burden considering how many are yet to be ripped and the ways things are going, it probably be best to leave them here until that day comes...

So yeah... Just a small amount...

C64
Out Run
Ferrari Testarossa Spider (PAL)
Ferrari Testarossa Spider (PAL)
Ferrari Testarossa Spider (USA)
Ferrari Testarossa Spider (USA)

I've lost count how many times I've ripped this classic game...

Top Cat Starring in Beverly Hills Cats
Top Cat
Top Cat


A bonus purple palette is provided since in game TC wears a grey coat rather than... you know... his purple waistcoat. He doesn't wear that in the Beverly Hills film either what the game is supposed to be based off.

Smiths Super Champs
Bike
Bike
Buggy
Buggy
Car
Car


Rally Cross (Anco)
Car
Car


Rally Cross (Codemasters)
Car
Car

Believe it or not this was Codemasters first rally game, way before the Colin McRae Rally and DiRT series (not to mention the recent WRC game).

Would have done more but there are issues with the rips including a certain doctor...

Amstrad

Doctor Who and the Mines of Terror
The Doctor
The Doctor
Splinx
Splinx
Enemies
Enemies


A quick rip, mainly because there aren't many sprites. Also I couldn't rip the items, they are either glitched or not in the graphics viewer...

Very rare that you get a game not too far from where you live or grew up in. Unless you either live in a place known for developers e.g. California, Montreal, Vancouver, Tokyo/Osaka/Kyoto, historically Manchester, live near a studio or you live near the developers that you keep contract with (at least with indie/demoscene type). In this case where I grew up, there was a publisher called Micro Power who mainly focused on BBC Micro games and were one of the two main companies for the computer, the other being Superior Software. I recently discovered that the home computer versions of Star Wars was also done not too far away, within a bus ride. There were a few other games that I knew as well e.g. Bill's Tomato Game and ResQ (Genesis, both unreleased), WipEout 3: Special Edition, HardWar. Game companies don't seem to last long...

This looks very close to the BBC Micro version that was considered by the company to be the main version. Said version was also why Micro Power had financial problems and was their downfall due to the needed expansion ROM chip (that the Amstrad and later BBC Master versions don't, also affected the unreleased Spectrum version as it was done before the 128k adoption and the approach was similar to Saboteur on the C16) and the marketing costs, probably licensing costs too. This game was considered AAA and a price to match, like paying $70 for a PS5 game. Especially when most games were generally less than £10 or £15 if you got it on disk (the disk version did price drop though). After this they only released a few more games (including a Chess game) and that was that... By the time I got to see where they were based, it became a windows and doors company.

It's a bit strange, two of the leading companies that published games on the computer were close to each other, you would think that I would grew up using a BBC Micro? Nope. When I was at primary/elementary school, only thing that the school had was an Acorn computer with Badger Trails being the only thing resembling a game and funnily enough, was one of the few people who got to go on it because people weren't as interested in computers back in the late 1990s. It's not like now where nearly everyone has a computer, phone or tablet. By the time that I was leaving school, it had just started to move to Windows (and there was only 1 Windows based computer at the entire school on my final year). There might have been a BBC Micro unused somewhere but this is over 23 years ago. That's enough of that memory...

Yogi Bear & Friends in The Greed Monster
Yogi Bear
Yogi Bear


Despite the name, you only play as Yogi and was a quick rip. The name is linked to Yogi's Treasure Hunt where the Greed Monster is one of the characters in the show.

Ruff and Reddy in The Space Adventure
Ruff
Ruff
Enemies
Enemies


Again, you can only play as Ruff (Reddy only shows up on the Loading Screen & the HUD). Speaking of Space Adventure...

Cobra
Cobra
Cobra
Dominique
Dominique
Crystal Bowie / Salamandar
Crystal Bowie / Salamandar

Yep, the French loved Space Adventure Cobra so much that this was the first game of the series before the Japanese did the adventure games on the PC Engine.

Err... Did you rip this game before? Not on here... Besides the original Cobra rip was from January 27, 2018 and felt that it could do with a re-rip plus rip the enemies, Crystal Bowie, Dominique and that Lady is actually a recolour of the android enemies that pop up so she's not on the graphics viewer. As an extra note, the game runs on Mode 1 (4 colour mode) so the sprites are baked into the blue background.

Daley Thompson's Super-Test
Giant Slalom
Giant Slalom


Finally something from this game.

Leader Board
Golfer
Golfer


Not having much luck... The Spy Who Loved Me is partially compressed (enemies and when the Lotus spins out on a oil slick) so that can't be done. Iron Trackers is half way done but it seems that the screen size isn't right with half of the screen missing. Still there's a surprise...

DS

Lupin the Third: Shijou Saidai no Zunousen
Zenigata
Zenigata


It's December 25 and people this time of year celebrate an important birthday. Yep, one Inspector Koichi Zenigata.

[Nearly December 26 because I'm too slow ripping... Sad]

(Oh and in case anyone is confused why Zenigata has so many sprites for what is an enemy. That's because Lupin can also disguise himself as Pops, it's a series trademark usually seen in Part 2 but has popped up in other series, films and TV Specials, even the manga I believe... There's even a moment in Part 2 where Jigen and Goemon were also disguised as Zenigata.)

Also to add on top of that... The game must have been rushed out because internally it doesn't seem to be cleaned up for release. Duplicate tiles, nearly entire sprites being duplicated (Zenigata and Zenigata_2 share sprites, only the animation positions have changed) and as mentioned before, early sprites of Lupin are still in the game. Doesn't help that viewing the animations causes Tinke to crash or doesn't display the poses. Probably why it also explains why this never came out of Japan and surprisingly didn't get an Italian release like a couple of the PS2 games (Lupin was not popular at the time to justify an US release, a different story now... this just happens to be the LAST Lupin game on a console).

Going to do something a little different in a couple of days time...
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