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Godot's .import file to a normal .png file help.
#1
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Hi, again!

There's this game I am trying to rip, and it's called "Hive Time", it's made with Godot.

I decompiled it, and I encountered a few issues.

First off, the .png files are .import files, and if renamed by removing the .import filetype, they are not normal .png files anymore.
[Image: explorer-MNL5sr3ia6.png]
Some help would really appreciate.
"Hey, hey, hey! Light the lamp, NOT THE RAT, LIGHT THE LAMP, NOTDARAT!!!!" - Rizzo: The Muppet Christmas Carol

Currently tinkering a few game engines around.
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#2
Bumpie.
"Hey, hey, hey! Light the lamp, NOT THE RAT, LIGHT THE LAMP, NOTDARAT!!!!" - Rizzo: The Muppet Christmas Carol

Currently tinkering a few game engines around.
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#3
Bump.
"Hey, hey, hey! Light the lamp, NOT THE RAT, LIGHT THE LAMP, NOTDARAT!!!!" - Rizzo: The Muppet Christmas Carol

Currently tinkering a few game engines around.
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#4
The .import files only contain info for assets, the .stex files are what you want if they are in the data you dumped.
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