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Godot's .import file to a normal .png file help. - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Spriters Resource (https://www.vg-resource.com/forum-110.html) +---- Forum: Ripping Help (https://www.vg-resource.com/forum-114.html) +---- Thread: Godot's .import file to a normal .png file help. (/thread-40641.html) |
Godot's .import file to a normal .png file help. - RiffOsci - 05-16-2022 Hi, again! There's this game I am trying to rip, and it's called "Hive Time", it's made with Godot. I decompiled it, and I encountered a few issues. First off, the .png files are .import files, and if renamed by removing the .import filetype, they are not normal .png files anymore. ![]() Some help would really appreciate. RE: Godot's .import file to a normal .png file help. - RiffOsci - 05-22-2022 Bumpie. RE: Godot's .import file to a normal .png file help. - RiffOsci - 06-11-2022 Bump. RE: Godot's .import file to a normal .png file help. - CreativelyNamedUser - 06-24-2022 The .import files only contain info for assets, the .stex files are what you want if they are in the data you dumped. |