Users browsing this thread: 1 Guest(s)
Azure Striker Gunvolt 1, 2 and Luminous Avenger IX Sprite Rips
#61
(10-04-2022, 09:32 PM)rufaswan Wrote: Not sure if It is same as other Inti Creates games (Bloodstained COTM/Blaster Master Zero 2/Mighty Gunvolt Burst/Dragon Marked for Death), RTB seems to able to make some progress on recovering the original filenames.
https://forum.xentax.com/viewtopic.php?f=32&t=23816

Yeah, I've seen a while ago but I honestly don't get how to make it work (particularly how to get the filename list in order to decrypt it without knowing it already). Any simplified step-by-step explanation?  Ouch!
Reply
Thanked by:
#62
also Gal Guardians: Demon Purge has the same filename encryption too
Reply
Thanked by:
#63
(09-16-2023, 04:46 AM)Eggman Enterprises Ltd. Wrote: also Gal Guardians: Demon Purge has the same filename encryption too

For most of the New Inti Games, the options are mostly Ninja Ripper, for ripping. There are not too much options about the file encryption for now.
Reply
Thanked by:
#64
Why is Link Removed
Reply
Thanked by:
#65
(11-02-2023, 07:14 AM)Joĺar-Valenflower Wrote: Why is Link Removed

Read the whole Thread and you will understand it for sure.
Reply
Thanked by:
#66
Is there a way of gettin the level backgrounds/tiles from Gunvolt Chronicles Luminous Avenger iX

Ive been reading the entire post, but it only mentions the characters sprites.
Iam using the steam version, not sure were the backgrounds might be ? There's a folder in win\data\gva\map, it contains a bin and an fnt ?

Does anyone have all the images files unpacked i might be able to put the level backgrounds together ?
Reply
Thanked by:
#67
(12-19-2023, 04:30 AM)jonps Wrote: Is there a way of gettin the level backgrounds/tiles from Gunvolt Chronicles Luminous Avenger iX

Ive been reading the entire post, but it only mentions the characters sprites.
Iam using the steam version, not sure were the backgrounds might be ? There's a folder in win\data\gva\map, it contains a bin and an fnt ?

Does anyone have all the images files unpacked i might be able to put the level backgrounds together ?

I tried. The problem is .FNT have multiple texture, but .BIN doesn't have the texture id in the map data, so I couldn't assemble them back.

Here is my attempt, it only works for
Code:
php  psxtools/__pc_gunvolt_fnt-bin.php  st0801.fnt

Some notes about LAIX maps
1. the textures from .FNT are in tiles of 8x8 pixels.
2. 4 tiles is then combined into a supertile of 16x16 pixels.
3. Map data[0][0] with use this 16x16 pixels supertiles to recreate the original tileset texture with fixed 256 width. This is where things falls apart.
4. Map data[0][2] is a layer for a room, made from 27x15 supertiles or 432x240 pixels. The data refers to 16x16 pixels supertiles on original tileset texture above.
5. Map data[1][0] is a layer for the map. The data refers to rooms by id.

The script works for Mighty Gunvolt because the .FNT has only one texture.

I can complete the whole thing if someone can help me to locate the texture ID within the .BIN file. But I think it is on another file.

- Rufas
Reply
Thanked by:


Forum Jump: