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Azure Striker Gunvolt 1, 2 and Luminous Avenger IX Sprite Rips
#46
(03-04-2022, 04:11 PM)FlipTH Wrote: Hi, I keep getting this error whenever I try to use the command to get the QUAD files:

I might be VERY stupid, but I followed every single step but I still can't get the files. Any help is appreciated.

Hmmm... I'm not sure what is causing the error, the script works fine for me.

So let's debug it step-by-step. Check if you can get the expected result on each steps:

Code:
php.exe  psxtools/pc_gunvolt_irlst-irarc.php  resarc_00_cmn.irlst

Successfully running this command will create a "resarc_00_cmn" folder with tons of *.17 and *.7 files in them.

If you couldn't see that folder, make sure you have both "resarc_00_cmn.irlst" and "resarc_00_cmn.irarc" (as in the picture above).

If you get out of memory error, you'll need to edit php.ini, look for the line "memory_limit = 128M" and change it to "memory_limit = 2048M". Save and try the command again.

Let me know if you didn't get "resarc_00_cmn" folder.

Code:
php.exe  psxtools/tsr_cmdloop.php  17  "php.exe  psxtools/quad_pc_gunvolt_IOBJ.php -gv"
php.exe  psxtools/tsr_cmdloop.php  7  "php.exe  psxtools/quad_pc_gunvolt_IOBJ.php -gv"

If successful, you'll see a bunch of folders named similar to the *.17 and *.7 files, and inside those folders you'll see a *.QUAD file, and some *.CLUT or *.RGBA files.

Let me know if you didn't get the folders.

Code:
php.exe  psxtools/tsr_cmdloop.php  clut  "php.exe  psxtools/img_clut2png.php"
php.exe  psxtools/tsr_cmdloop.php  rgba  "php.exe  psxtools/img_clut2png.php"

If successful, you'll get a bunch of *.PNG named *.CLUT.PNG or *.RGBA.PNG.

Let me know if you didn't get the *.PNG.

That's pretty much it. Cmd.exe might look intimidating, but it actually very simple.

Good luck!
- Rufas
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#47
Code:
php.exe  psxtools/tsr_cmdloop.php  17  "php.exe  psxtools/quad_pc_gunvolt_IOBJ.php -gv1"
php.exe  psxtools/tsr_cmdloop.php  7  "php.exe  psxtools/quad_pc_gunvolt_IOBJ.php -gv1"

Quote:If successful, you'll see a bunch of folders named similar to the *.17 and *.7 files, and inside those folders you'll see a *.QUAD file, and some *.CLUT or *.RGBA files.

Let me know if you didn't get the folders.

Hey, so I did the steps again. The "resarc_00_cmn" folder appeared, but the folder with the .QUAD or .CLUT files didn't appear. I don't know why this happens.
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#48
(03-06-2022, 05:28 PM)FlipTH Wrote: Hey, so I did the steps again. The "resarc_00_cmn" folder appeared, but the folder with the .QUAD or .CLUT files didn't appear. I don't know why this happens.

AH! I am an idiot! I already wrote -gv for Gunvolt 1 on the tutorial, yet I'm still thinking -gv1 instead! The code on that step should be:

Code:
php.exe  psxtools/tsr_cmdloop.php  17  "php.exe  psxtools/quad_pc_gunvolt_IOBJ.php -gv"
php.exe  psxtools/tsr_cmdloop.php  7  "php.exe  psxtools/quad_pc_gunvolt_IOBJ.php -gv"

I'll update my github later to support both -gv1 and -gv2, in case I forgot again. Also corrected the code from few posts above.

Sorry for such stupid mistake Sad
- Rufas
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#49
Hey, I'm pretty late, but thanks, the .QUAD and .RGBA files appeared.

Currently, I'm trying to arrange Copen's sprites from GV2, but I'm having a hard time doing it...

Once again, thanks!
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#50
has anyone found luck on ripping luminous avenger ix 2 files?

their filenames are encrypted.
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#51
(03-15-2022, 11:04 PM)LuigiWithEverything Wrote: has anyone found luck on ripping luminous avenger ix 2 files?

their filenames are encrypted.

The sprite tiles and a bunch of others have been ripped already.
Here they are! 
https://drive.google.com/drive/folders/1...sp=sharing
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#52
(03-31-2022, 01:08 PM)MrJ336 Wrote:
(03-15-2022, 11:04 PM)LuigiWithEverything Wrote: has anyone found luck on ripping luminous avenger ix 2 files?

their filenames are encrypted.

The sprite tiles and a bunch of others have been ripped already.
Here they are! 
https://drive.google.com/drive/folders/1...sp=sharing

Curious GDrive Folder actually

Since i have tried assembling some of them, i just have done these ones (they are incomplete and i don't plan to finish them to be fair)


[Image: LAIX_2_Gunner_Soldier.png]
[Image: LAIX_2_Missile_Bot_Assembled.png]
[Image: LAIX_2_Drill_Bot_Assembled.png]
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#53
(03-31-2022, 01:08 PM)MrJ336 Wrote:
(03-15-2022, 11:04 PM)LuigiWithEverything Wrote: has anyone found luck on ripping luminous avenger ix 2 files?

their filenames are encrypted.

The sprite tiles and a bunch of others have been ripped already.
Here they are! 
https://drive.google.com/drive/folders/1...sp=sharing

If you get some info about the Rips from Azure Striker Gunvolt 3. Contact me, pls.
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#54
(08-04-2022, 03:08 PM)HellZero Wrote:
(03-31-2022, 01:08 PM)MrJ336 Wrote:
(03-15-2022, 11:04 PM)LuigiWithEverything Wrote: has anyone found luck on ripping luminous avenger ix 2 files?

their filenames are encrypted.

The sprite tiles and a bunch of others have been ripped already.
Here they are! 
https://drive.google.com/drive/folders/1...sp=sharing

If you get some info about the Rips from Azure Striker Gunvolt 3. Contact me, pls.

Alright, once I see anything about GV3, I'll let you know.
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#55
(08-06-2022, 07:01 AM)MrJ336 Wrote:
(08-04-2022, 03:08 PM)HellZero Wrote:
(03-31-2022, 01:08 PM)MrJ336 Wrote: The sprite tiles and a bunch of others have been ripped already.
Here they are! 
https://drive.google.com/drive/folders/1...sp=sharing

If you get some info about the Rips from Azure Striker Gunvolt 3. Contact me, pls.

Alright, once I see anything about GV3, I'll let you know.

Okay, so someone on the GV discord made this guide to ripping GV3 stuff, including it's sprites. Asked him if it's okay to share with you guys.
He uses Renderdoc for this guide.
Link is here: https://docs.google.com/document/d/1EDFB...sp=sharing

(08-06-2022, 07:01 AM)MrJ336 Wrote:
(08-04-2022, 03:08 PM)HellZero Wrote:
(03-31-2022, 01:08 PM)MrJ336 Wrote: The sprite tiles and a bunch of others have been ripped already.
Here they are! 
https://drive.google.com/drive/folders/1...sp=sharing

If you get some info about the Rips from Azure Striker Gunvolt 3. Contact me, pls.

Alright, once I see anything about GV3, I'll let you know.

Okay, so someone on the GV discord made this guide to ripping GV3 stuff, including it's sprites. Asked him if it's okay to share with you guys.
He uses Renderdoc for this guide.
Link is here: https://docs.google.com/document/d/1EDFB...sp=sharing
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#56
(08-21-2022, 02:15 PM)MrJ336 Wrote:
(08-06-2022, 07:01 AM)MrJ336 Wrote:
(08-04-2022, 03:08 PM)HellZero Wrote: If you get some info about the Rips from Azure Striker Gunvolt 3. Contact me, pls.

Alright, once I see anything about GV3, I'll let you know.

Okay, so someone on the GV discord made this guide to ripping GV3 stuff, including it's sprites. Asked him if it's okay to share with you guys.
He uses Renderdoc for this guide.
Link is here: https://docs.google.com/document/d/1EDFB...sp=sharing

Looks interesting, but is a bit harder without a proper PC to run the Switch Emulator (i don't have a proper PC to do that actually)

(08-23-2022, 02:40 AM)HellZero Wrote:
(08-21-2022, 02:15 PM)MrJ336 Wrote:
(08-06-2022, 07:01 AM)MrJ336 Wrote: Alright, once I see anything about GV3, I'll let you know.

Okay, so someone on the GV discord made this guide to ripping GV3 stuff, including it's sprites. Asked him if it's okay to share with you guys.
He uses Renderdoc for this guide.
Link is here: https://docs.google.com/document/d/1EDFB...sp=sharing

Looks interesting, but is a bit harder without a proper PC to run the Switch Emulator (i don't have a proper PC to do that actually)

Well i found This https://www.vg-resource.com/thread-36986...#pid659208
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#57
To be honest, seems to be WORKING that way, but is a bit... Well, confusing a bit.
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#58
The current scripts on my GitHub repo is broken. I can confirm the last working copy is on Nov 3, 2021 , and you can download that commit here

https://github.com/rufaswan/Web2D_Games/...03db1a7891

Thanks @HellZero for informing me about this.

- Rufas

P.S. quad_render.php is currently renamed to quad_tool_render.php , but it is planned for removal. The main reason is the resulted sprites doesn't support other alpha blending modes (additive, subtract, average) except the default Normal. It is better to rework it to export to PSD (photoshop document) files instead, in the future.
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#59
Ok, the demo for Gunvolt 3 is now on Steam (full version coming out on Oct. 13th):
https://store.steampowered.com/app/19316...GUNVOLT_3/

One constant problem that I've seen Inti Creates to do more and more (even on the Switch version of their games) is to encrypt the name files, making them hard to recognize, any way to overcome this?

[Image: ilKfDNA.png]

Also, should @rufaswan's [b]an[/b]script work exclusively with the PC version of the games? Gunvolt 3 on PC almost wasn't a given and the Switch version has been out for a while already (+ the fact that Gunvolt 2 on PC lacks the Shovel Knight amiibo bossfight, they simply didn't bother to program it into other versions)
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#60
(10-03-2022, 11:21 AM)Deep Weeb Wrote: One constant problem that I've seen Inti Creates to do more and more (even on the Switch version of their games) is to encrypt the name files, making them hard to recognize, any way to overcome this?

Not sure if It is same as other Inti Creates games (Bloodstained COTM/Blaster Master Zero 2/Mighty Gunvolt Burst/Dragon Marked for Death), RTB seems to able to make some progress on recovering the original filenames.
https://forum.xentax.com/viewtopic.php?f=32&t=23816

(10-03-2022, 11:21 AM)Deep Weeb Wrote: Also, should @rufaswan's [b]an[/b]script work exclusively with the PC version of the games? Gunvolt 3 on PC almost wasn't a given and the Switch version has been out for a while already (+ the fact that Gunvolt 2 on PC lacks the Shovel Knight amiibo bossfight, they simply didn't bother to program it into other versions)

The scripts are written and tested with PC Steam version, and never tested with other console varieties. I heard the textures on console are swizzled, so it probably will not work correctly.

Cheers,
- Rufas
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