Users browsing this thread: 1 Guest(s)
Walkthrough the Fire & Flames, with Breath of Fire II (Retranslation)!
#16
Well, at least we can say goodbye to Simafort, right guys?

[Image: BoF2.png]

Part 12: Breath of Fire II Walkthrough—No Way Out! (Kuwadora)

PLOT POINTS (Gone forever, if done before recruiting Beretta.  She upgrades her wares for every 8 you get, up to a max of 24):
1. Breaking Nimufu's curse on Jean.
2. Recruiting Seso.
3. Acquire the dragon powers from the old man behind the waterfall.
4. Recruiting three residents and expanding Township.
5. Defeating Jailer.
6. Finishing the cooking contest in SimaFort.
7. Defeating Kuwadora/Quadra

KUWADORA/QUADRA AI (Weak to Ice; Cannot score critical hits; Always has 65535 Vigor when attacking):

Phase 1: Attack (62.5%), Attack All (12.5%), Wheee/Haaaa! [x3 DMG] (25%)
Phase 2-3: Attack (25%), Attack All (37.5%), Wheee/Haaaa! [x3 DMG] (37.5%)

If Quadra is in phase 1 and reaches 50% HP or less (850 HP), but more than 25% HP (412 HP), he will immediately end the turn and move to phase 2.
If Quadra is in phase 1 or 2 and reaches 25% HP or less (412 HP), he will immediately end the turn and move to phase 3.

Due to a bug, the intended phase 3 AI is never reached, and he uses his phase 2 AI instead.  His intended AI in phase 3 is: 

Wheee/Haaaa! (37.5%)
Death (25%)
Attack All (12.5%)
Zombie Breath (12.5%)
Curse (12.5%)

QUADRA'S BUGS, AS EXPLAINED BY NITRODON (more technical):

The current phase is stored at $1460.  0 default, 6 at 25%-50%, and 128 under 25%.  That's supposed to feed into this section of code, which should decide which action list to choose based on the current phase:

Quote:C2/66C3: A2 1A 00     LDX #$001A
C2/66C6: AD 60 14     LDA $1460
C2/66C9: F0 04        BEQ $66CF
C2/66CB: E8           INX
C2/66CC: 10 01        BPL $66CF
C2/66CE: E8           INX

This sets the Z flag if $1460 is zero (i.e., in phase 1), and sets the N flag if $1460 is negative (i.e., in phase 3).  Then it skips both increment instructions if the Z flag is set.  Then (if in phase 2 or 3), it increments the value of X, then skips the following increment instruction if N is clear.

The programmer clearly thought this would work with the value of $1460, but incrementing the value of X will set the N flag if the new value of X is negative, and clear it otherwise, so the INX at 66CE is never run.


WHAT THEY SHOULD HAVE DONE:
Quote:C2/66C3: A2 1A 00     LDX #$001A
C2/66C6: AD 60 14     LDA $1460
C2/66C9: F0 04        BEQ $66CF
C2/66CB: E8           BPL $66CE
C2/66CC: 10 01        INX
C2/66CE: E8           INX


THE ROUTE:

Fort Nageur:
BUY: Up to x9 Vitamins, x9 Wisdom Seeds, & x19 Smoke Bombs
Rest up
Swap Rand & Ryu

---------------------------------------------------------
VS. Quadra (1650 HP): Defensive
Turn 1: Rand uses Wisdom Seed on Ryu, Sten Simoons, Lin attacks, Ryu uses Ice Whelp
Turn 2: Rand Defends, Sten & Lin gets their total damage up to 114 (but not too far over), Ryu uses Ice Whelp
Turn 3: Rand pre-emptively heals Ryu, Sten & Lin do what’s needed, Ryu uses Wisdom Seed on himself
Turn 4: Finish off Quadra
---------------------------------------------------------

Snag Solblade
Make a Ryu/Tapeta/Rand/Lin party
Snag Patty, Royal Crown, Breath Armor, & Iron Shield
Equip Solblade & weak armor to Ryu, and weak armor to Lin
Head near Capitan with Tapeta (enter forest from both sides to clear step counter).  Roll back to Newhaven from there (using Sten when needed).

TRANSLATION MISHAPS:

[Image: phrasing%20(17).png]

Grand larceny becomes kidnapping.

[Image: programming%20(2).png]

Incorrect control code used.

[Image: programming%20(3).png]

Proper pronouns don't change based on who's in the lead.

[Image: phrasing%20(15).png]

Awkward phrasing.
Reply
Thanked by:
#17
Now then, time for more Party Chat! Note that Bosch says what he says regardless of if you remembered Patty or not.

PARTY CHAT (Simafort's done! The early-game is almost over!):

[Image: 29-Bosch.PNG] Bosch: So, now that you've found that bat-winged lady thief, we can get my name cleared, right? ...You...you didn't forget now, did you? Heh heh... I mean, you wouldn't forget your friend like this, right? Right?

[Image: 32-Rand.PNG] Rand: Worms? Flies? Cockroaches? Bleah! What kind of warped people are these? If someone tried to feed me that crap, I'd call it torture, not a banquet!

[Image: 35-Katt.PNG] Lin: Not a word outta you, Ryu! I'm gonna throw up if I catch a whiff of roach on your breath...*hoolp*

[Image: 38-Nina.PNG] Nina (in the lobby): I've never been a picky eater, but I think I'll give anything calling itself 'gourmet' a pass from now on. I still feel slightly ill...

[Image: 38-Nina.PNG] Nina (in her room): This strange, wonderful world of ours is full of different people with different tastes... I like to think I'm fairly open-minded, but to tell you the truth, the thought of eating cockroaches makes me want to puke!

[Image: 44-Sten.PNG] Sten: What I don't understand is why anyone would want to pretend to be the prince of such a castle. The food is terrible, the women are all warts and no charm whatsoever... I really can't say I see the attraction.

[Image: 41-Tapeta.PNG] Tapeta: By pretending to be my illustrious self, the foul imposter invited his own peril... For by being me, he opened himself up to the wrath of Fort Nageur's own enfant terrible, my dear sister Petape!
Reply
Thanked by:
#18
UPDATE FROM NITRODON:
The music glitch is exclusive to the Retranslation!  

Official Version of the Scene

So what happened is this:

Nitrodon Wrote:It appears to be caused by something the retranslation changed in the handling of byte 0x10 in text.  All it does in vanilla is store the value 0E to 1C80... In the retranslation, it means "move current text position to this column", but for some reason, it also tells the game to load the current room's music...

I talked to Ryusui about this on Twitter, and he says he was the one that put that in there, to make the Yes/No prompts look cleaner.  He didn't know about the music cutting out though, so he may look into it sometime.
Reply
Thanked by:
#19
Sorry for the wait!  Here's the newest episode!

[Image: bof2.png]

Part 13: Breath of Fire II Walkthrough—The World is Trembling (Trout)

PLOT POINTS (Gone forever, if done before recruiting Beretta.  She upgrades her wares for every 8 you get, up to a max of 24):
1. Breaking Nimufu's curse on Jean.
2. Recruiting Sesso.
3. Acquire the dragon powers from the old man behind the waterfall.
4. Recruiting three residents and expanding Township.
5. Defeating Jailer.
6. Finishing the cooking contest in SimaFort.
7. Defeating Kuwadora.
8. Finding out about the Gate incident at the Rangers' Guild.

ENCOUNTER RATE IN TROUT'S MANSION:
1/16 per step

FOOTMAN/GUARD AI (37.5% to Counter-attack)
63/64 Attack
1/64 Defend

TROUT AI (Steals money equal to the damage it does; Attacks cannot be countered when stealing; Attacks twice if you have no money):
Attack (75%)
Def.Up/Protect (25%)

THE ROUTE:

Newhaven:
Turn Patty over to Trout
—CHANGE PARTY: Ryu/Bosch/Tapeta/Lin
Have Bosch talk to Kilgore
Auto the Guard battles
Swap Ryu to the front in Scatter, when you have to heal
---------------------------------------------------------
VS. Trout (550 HP): Scatter
Whelp, then Auto
---------------------------------------------------------
—BUY: Bamboo Rod
Deposit all your money!
Deathwarp by killing Tapeta & Bosch first
—1st Turn: Bosch & Ryu attack Bosch, Tapeta & Lin attack Tapeta
—2nd Turn: Ryu attacks Lin, Lin attacks Ryu
—3rd Turn: The two hit themselves

TRANSLATION MISHAPS:

[Image: censor%20(6).png] [Image: censor%20(7).png] [Image: censor%20(8).png]

Very liberal use of the word "kill", as well as the mention of demons... On the SNES.

[Image: naming%20(6).png]

English and Japanese terms carelessly mashed together. "Kujira Manju" (くじらまんじゅう) are "whale buns", a type of Japanese delicacy. Of course, the translators changed "buns" to "cakes"... So this is like calling something "whale cake cakes", or "whale bun buns".

[Image: formatting%20(11).png]

More ellipses than your typical fanfiction.

[Image: Screenshot.png] [Image: Screenshot.png]

[Image: Screenshot.png] [Image: Screenshot.png]

The dialogue does its absolute best to ruin a good scene.
Reply
Thanked by:
#20
Here's more Party Chat! Note that I was wrong about what I said, this episode; Katt tells you there was a grassman in the carnival, so the game DOES tell you where to get one. Just... sort of has you hunt for it a bit :shrug: .

PARTY CHAT (Patty gets delivered!):

[Image: 29-Bosch.PNG] Bosch: I can't wait to be free and clear again... I've been in hiding so long, I hope I haven't gotten rusty!

PARTY CHAT (Search for the Grassman!):

[Image: 29-Bosch.PNG] Bosch: Sometimes I can't help but wonder if I'm in over my head here... They said this world needs heroes, but I don't think I can play that part...

[Image: 32-Rand.PNG] Rand: This is some seriously nasty crap we've gotten ourselves wrapped up in... Damn... We should've gotten out when we had the chance...

[Image: 35-Katt.PNG] Lin (in the lobby): Hey, I saw a Grassman once! They were showing him off at the circus!

[Image: 35-Katt.PNG] Lin (in her room): So the chief at the Guild called you a hero? That's awesome! Can I call you a hero, too?

[Image: 38-Nina.PNG] Nina: It is said that the Elder Tree is a Grassman who has attained incredible age and wisdom. All Grassmen are supposed to become elder trees through the passing of years...

[Image: 44-Sten.PNG] Sten: Back when I was performing acts of prestidigitation for adoring audiences, a circus troupe invited me to join them... Of course, when I learned that Melodia was on their itinerary, I declined.

[Image: 41-Tapeta.PNG] Tapeta (in the lobby): I know of a great forest south of my castle called the Sea of Green... I wonder if the trees there have perished as well?

[Image: 41-Tapeta.PNG] Tapeta (in his room): [Same as last time]
Reply
Thanked by:


Forum Jump: