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Secret of Mana
#61
https://www.spriters-resource.com/snes/s...et/132655/ Tileset: Mandala Ruins (Exterior)
https://www.spriters-resource.com/snes/s...et/132656/ Tileset: Mandala Ruins (Interior)
https://www.spriters-resource.com/snes/s...et/132652/ Tileset: Northtown Ruins (Exterior)
https://www.spriters-resource.com/snes/s...et/132653/ Tileset: Northtown Ruins (Interior, Furniture Areas)
https://www.spriters-resource.com/snes/s...et/132654/ Tileset: Northtown Ruins (Interior)
https://www.spriters-resource.com/snes/s...et/132657/ Tileset: Pandora Ruins (Exterior)
https://www.spriters-resource.com/snes/s...et/132659/ Tileset: Pandora Ruins (Interior, Furniture Areas)
https://www.spriters-resource.com/snes/s...et/132658/ Tileset: Pandora Ruins (Interior)
https://www.spriters-resource.com/snes/s...et/132651/ Pandora & Northtown Ruins (Interior, Fog)
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#62
https://www.spriters-resource.com/snes/s...et/132719/ Forest of Seasons (Spring & Autumn, Water Map)
https://www.spriters-resource.com/snes/s...et/132720/ Forest of Seasons (Summer, Water Map)
https://www.spriters-resource.com/snes/s...et/132721/ Forest of Seasons (Winter, Water Map)
https://www.spriters-resource.com/snes/s...et/132722/ Great Forest 2 (Water & Grass Map)
https://www.spriters-resource.com/snes/s...et/132723/ Great Forest 3 (Water & Grass Map)

The corresponding maps without water and grass are very glitchy within Somedit, so this time it's only about water/grass maps. Ripping per screenshots is currently impossible:

Looking good...
https://i.imgur.com/Pl9keGr.png

...but not when you change the palette.
https://i.imgur.com/lrlKrwL.png

Artefacts everywhere, no idea why this happens. I will try some more things and hope for the best.
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#63
https://www.spriters-resource.com/snes/s...et/132731/ Undine's Cave (Interior, No Water)
https://www.spriters-resource.com/snes/s...et/132730/ Undine's Cave (Interior, Water Map)
https://www.spriters-resource.com/snes/s...et/132727/ Undine's Cave (Interior)
https://www.spriters-resource.com/snes/s...et/132729/ Test of Courage 1 (Sage Joch's Chamber)
https://www.spriters-resource.com/snes/s...et/132728/ Test of Courage 2
https://www.spriters-resource.com/snes/s...et/132726/ Test of Courage 3 (Shadow X1, X2 & X3's Boss Area)
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#64
https://www.spriters-resource.com/snes/s...et/132761/ Dragon Cave 1 (No Water)
https://www.spriters-resource.com/snes/s...et/132762/ Dragon Cave 1 (Water Map)
https://www.spriters-resource.com/snes/s...et/132763/ Dragon Cave 1-5
https://www.spriters-resource.com/snes/s...et/132768/ Dragon Cave 6 (Great Viper's Boss Area)
https://www.spriters-resource.com/snes/s...et/132764/ Dragon Cave 6 (Great Viper's Boss Area, No Tree Canopy)
https://www.spriters-resource.com/snes/s...et/132766/ Dragon Cave 7 (Flammie's Place, Light Map)
https://www.spriters-resource.com/snes/s...et/132767/ Dragon Cave 7 (Flammie's Place, No Light)
https://www.spriters-resource.com/snes/s...et/132765/ Dragon Cave 7 (Flammie's Place)
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#65
https://www.spriters-resource.com/snes/s...et/132890/ Gaia's Navel (Interior)
https://www.spriters-resource.com/snes/s...et/132891/ Gaia's Navel 1 (Interior, No Water)
https://www.spriters-resource.com/snes/s...et/132892/ Gaia's Navel 1 (Interior, Water Map)
https://www.spriters-resource.com/snes/s...et/132893/ Gaia's Navel 3 (Interior, No Water & Lava)
https://www.spriters-resource.com/snes/s...et/132894/ Gaia's Navel 3 (Interior, Water & Lava Map)
https://www.spriters-resource.com/snes/s...et/132895/ Gaia's Navel 4 (Interior, No Water)
https://www.spriters-resource.com/snes/s...et/132896/ Gaia's Navel 4 (Interior, Water Map)
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#66
https://www.spriters-resource.com/snes/s...et/132946/ Tileset: Dwarf Village (Exterior) & Gaia's Navel 5 (Interior)
https://www.spriters-resource.com/snes/s...et/132947/ Tileset: Dwarf Village (Interior, Furniture Areas)
https://www.spriters-resource.com/snes/s...et/132945/ Tileset: Dwarf Village & Gaia's Navel 1-4 (Interior), Dragon Cave, Potos Cave, Test of Courage
https://www.spriters-resource.com/snes/s...et/132943/ Tileset: Fire Palace (Interior, Cave Area) & Pure Land Caves 2
https://www.spriters-resource.com/snes/s...et/132942/ Tileset: Palace of Darkness (Interior, Cave Area)
https://www.spriters-resource.com/snes/s...et/132944/ Tileset: Undine's Cave (Interior) & Pure Land Caves 1
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#67
Thanks to you, Secret of Mana is now the largest SNES game section on the site!
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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#68
https://www.spriters-resource.com/snes/s...et/132983/ Mana Fortress G1 (Mech Rider's Boss Area)
https://www.spriters-resource.com/snes/s...et/132982/ Mana Fortress G1 (Mech Rider's Boss Area, Background)
https://www.spriters-resource.com/snes/s...et/132981/ Tileset: Imperial Castle (Roof, Mech Rider's Boss Area)
https://www.spriters-resource.com/snes/s...et/132980/ Tileset: Pure Land (Castle Areas & Blue Dragon's Boss Area)
https://www.spriters-resource.com/snes/s...et/132986/ Tileset: Pure Land

Doing my best and I'm still not done yet.

Several tilesets will take longer to do, since I can't lay out the cut off tiles within Somedit for whatever reasons. These ones get assembled with help from the 8x8 pixels tileset and need a little bit more effort.
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#69
https://www.spriters-resource.com/snes/s...et/133083/ Pure Land (Mana Tree, Destroyed)
https://www.spriters-resource.com/snes/s...et/133082/ Tileset: Pure Land (Intro Scene)
https://www.spriters-resource.com/snes/s...et/133018/ Tileset: Pure Land (Snow Dragon's Boss Area)
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#70
https://www.spriters-resource.com/snes/s...et/133141/ Pure Land (Axe Beak's Cave)
https://www.spriters-resource.com/snes/s...et/133139/ Pure Land (Red Dragon's Boss Area)
https://www.spriters-resource.com/snes/s...et/133140/ Pure Land (Snow Dragon's Boss Area)
https://www.spriters-resource.com/snes/s...et/133138/ Tileset: Pure Land (Snow Dragon's Boss Area Path)


Only the palace tilesets remain.
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#71
Tileset: Fire Palace (Interior) & Grand Palace (Interior, Orb Area)
Tileset: Imperial Sewers & Lighthouse (Interior)
Tileset: Light Palace (Interior) & Grand Palace (Interior, Orb Area)
Tileset: Moon Palace (Exterior)
Tileset: Moon Palace (Interior) & Grand Palace (Interior, Orb Area)
Tileset: Palace of Darkness (Interior, Cave Area)
Tileset: Palace of Darkness (Interior) & Grand Palace (Interior, Orb Area)
Tileset: Tree Palace & Grand Palace (Exterior)
Tileset: Underground Palace (Interior) & Grand Palace (Interior, Orb Area)
Tileset: Water Palace (Interior) & Grand Palace (Interior, Orb Area)
Tileset: Wind Palace (Interior) & Grand Palace (Interior, Orb Area)


Four palace tilesets to go, one of them is already in the queue.
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
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#72
Tileset: Fire Palace (Exterior) & Tree Palace (Interior, Aegagropilon's Boss Area)
Tileset: Tree Palace (Interior) & Grand Palace (Interior)
Tileset: Wind Palace (Exterior)
Tileset: Light Palace (Exterior)

Tilesets are done.
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#73
Amazing job! Super impressed by your speed and dedication to finishing this project!
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Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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#74
Now I'm moving to the bosses:
[Image: Cj1GUeK.png]
Metal Mantis, WIP. Way easier to capture than Death Machine, this sheet has all of his frames and tiles. I just have to arrange them.

Some trivia about this boss:

- He can shoot his flash beam backwards, if you get behind him (with a walk thru walls code).
- The straight flash beam is rarely used. Even if you stand perfectly in front of him, he often uses a diagonal shot and misses.
- The frames for hurt and shooting flash beam look identical, but they are slightly different.
- If you activate walk thru walls and walk inside the black ceiling, his homing projectile can't hit you and circles endlessly around the characters.
- If you leave the ceiling, the attack starts hitting again.
- He can send a maximum of 3 homing projectiles after you. After this, he tries to send more and even poses for it, but nothing happens.
- His tile grid is not really 8x8 pixels, especially if you look at his unused head and one of the homing projectiles.
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
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#75
Metal Mantis

Now I'm aiming for the completion of the boss section.

- Metal Mantis
- Lime Slime
- Dread Slime
- Spring Beak
- Axe Beak
- Gorgon Bull
- Shadow X1
- Shadow X2
- Shadow X3
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
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