Users browsing this thread: 2 Guest(s)
Need help on one of the Bin models
#1
I need help on ripping boss_final3rd.narc from the Phantom Hourglass Rom. 

I was able to rip and export boss_final3rd_d without any issues with the texture mapping, but boss_final3rd (without the D) is completely fucked up in the texture mapping when viewed in mkds course modifier. 

I went into console tool and discovered that there are two files that MKDS course modifier didn't detect or open: some file for T_dai (Tetra) and another for somethign known as "Wreckage" (i forgot the format but please look into it if you can).

I used DS buff to rip the data out of the roms just to let you know.

I wasn't able to find it when i ripped the final boss Arena, but In-game (and in gameplay videos of the final boss) there is a background for the Bow half of the ghost ship wreckage. dont know if data on that particular part of the arena is in the files. Could someone please kindly check if it exists? 

I'm sorry, I'm sort of new to this so im not as technical and it's frustrating when you cant rip the model of something that appears in game yet its impossible to find in the rom files.



please help me
Reply
Thanked by:
#2
(08-23-2019, 08:48 PM)CorruptTurret Wrote: Use apicula.
i dont know how to use it and i tried already. it's too complicated
Reply
Thanked by:
#3
I'm trying to find that "Bow" section (the arena has the bow and stern from the Ghost ship pre-dungeon room though this bow section looks different as it has the ghost ship lanterns and fighurehead). The nsbmd does have that bow section yet it apear sn the game. Could you help in locating where that may be? dont tell me how to find it since im not as experienced, tell me where it is, if it exists in the files. Since boss_final3rd.narc has a higher filesize than boss_final3rd_d..narc (D stands for Demo/cutscene). i feel that, that bow wreckage setpieces might actually be in that file, though i still havent found it. The texture's were probably jumbled up because it was missing that part of the model (there was even a texture for the lantern light beam in the files (f3rd_light_pl).


It appears in game, look closely at the footage:


The stern has two doors, the bow has one door which would be the entrance in the pre dungeon room

Edit: I think i found it but cant get it out:

OJB_Tdai (tetra) and OBJ_wreck (Bow?) They are in the nsdmd fole for boss_final3rd. But i dont know how to extract them

i need help guys or can you do it for me please?
Reply
Thanked by:


Forum Jump: