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Guilty Gear Xrd support in Umodel/UE Viewer
#16
(01-07-2015, 05:42 PM)Happyfunshineman Wrote: Does anyone know if the actorx importer messes with the model's vertex normals.  According to Chev's posts in the link, the creators tweaked the vertex normals so the characters would look more 2d.  The vertex normals on the models I've imported are clearly not right.  Any solutions?
I don't think the importer imports the vertex normals at all.
Besides, vertex normals get discarded when exported to most formats.
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#17
Awesome sharing guys, I just registered to thank you !

I tried to do May in Blender (2.73 editnormal build) with the shader :

[Image: IDxsiqG.png]


I'll try to post a technical breakdown to explain it furthermore. I've sitll got some errors on the specularity though :/ and I ddidn't add the world color for now.
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#18
(12-05-2014, 02:51 PM)Kharaxel Wrote: So yeah, I asked Gildor on his forum, if it would be possible to add support for this game.
I provided him with all necessary files (addmitedly after couple of hurdles) and in the end Gildor, being amazing as he is, updated UE Viewer to support this game.

Hi. I got the whole filess of GGXrd from my PS3 to my HDD. Somebody told that I need to extract psarc files. But I have no idea on how to do it.

Can you give me any help on how to decrypt the files and tools needed? Any help would be appreciated.
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#19
(01-25-2015, 09:48 PM)huckbeine Wrote: Hi. I got the whole filess of GGXrd from my PS3 to my HDD. Somebody told that I need to extract psarc files. But I have no idea on how to do it.

Can you give me any help on how to decrypt the files and tools needed? Any help would be appreciated.

You will require one of the available tools listed here. I recommend PSARC.
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#20
(01-26-2015, 06:51 AM)Friedslick6 Wrote:
(01-25-2015, 09:48 PM)huckbeine Wrote: Hi. I got the whole filess of GGXrd from my PS3 to my HDD. Somebody told that I need to extract psarc files. But I have no idea on how to do it.

Can you give me any help on how to decrypt the files and tools needed? Any help would be appreciated.

You will require one of the available tools listed here. I recommend PSARC.

Thanks. I followed the instructions and got a bit far. I extracted the files and get adv_avt_(character)_sf.xxx
So, I followed another online instructions. I got extractor for .xxx files.

So, I got the extractor and extracted the files and what I got is .skeletalmesh files.

So I looked online, and I tried the UESkeletalmeshviewer but it isnt working.

I am lost on what to do. Sorry, so how did you get the files to .psk files?
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#21
(01-29-2015, 01:04 PM)huckbeine Wrote: Thanks. I followed the instructions and got a bit far. I extracted the files and get adv_avt_(character)_sf.xxx
So, I followed another online instructions. I got extractor for .xxx files.

So, I got the extractor and extracted the files and what I got is .skeletalmesh files.

So I looked online, and I tried the UESkeletalmeshviewer but it isnt working.

I am lost on what to do. Sorry, so how did you get the files to .psk files?
You must extract the contents of the .xxx archives using Gildor's UE Viewer, available here.
The extraction process will automatically convert models into the PSK format, textures into the TGA format and animations into the PSA format.
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#22
(12-05-2014, 02:51 PM)Kharaxel Wrote: So yeah, I asked Gildor on his forum, if it would be possible to add support for this game.
I provided him with all necessary files (addmitedly after couple of hurdles) and in the end Gildor, being amazing as he is, updated UE Viewer to support this game.

http://www.gildor.org/en/projects/umodel

Grab the newest version here, and if you want, grab the actorx importer for 3DS Max.
I believe Blender 2.71 has support for psk/psa import.

If anybody wants the files related to a certain character from the game, I can provide. Though finding the game itself is not that hard.
Or if you own it, and have a jailbroken ps3, feel free to dump the game yourself.

And just so you know I'm not screwing around...
PSK Models List (With textures. Animations not included)

Also here's a link to two articles translated by someone called Chev. These articles are about both shading and animation techniques used in GGXRD. They were originally posted by one of the devs of XRD.

http://www.polycount.com/forum/showthrea...44&page=10

I want all! Please?
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#23
(12-05-2014, 02:51 PM)Kharaxel Wrote: So yeah, I asked Gildor on his forum, if it would be possible to add support for this game.
I provided him with all necessary files (addmitedly after couple of hurdles) and in the end Gildor, being amazing as he is, updated UE Viewer to support this game.

http://www.gildor.org/en/projects/umodel

Grab the newest version here, and if you want, grab the actorx importer for 3DS Max.
I believe Blender 2.71 has support for psk/psa import.

If anybody wants the files related to a certain character from the game, I can provide. Though finding the game itself is not that hard.
Or if you own it, and have a jailbroken ps3, feel free to dump the game yourself.

And just so you know I'm not screwing around...
PSK Models List (With textures. Animations not included)

Also here's a link to two articles translated by someone called Chev. These articles are about both shading and animation techniques used in GGXRD. They were originally posted by one of the devs of XRD.

http://www.polycount.com/forum/showthrea...44&page=10

What about Sin?
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#24
Sorry to Necro Post for Relavator is out and i think the Models Formate is diffrnt or i forgot how to import in to 3dsmaxs i have a bunch of SkeletalMesh files.
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#25
Thanks Bro .
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#26
(12-07-2014, 01:31 PM)Kharaxel Wrote:
(12-06-2014, 10:08 PM)skullmonkeys Wrote:
(12-06-2014, 11:08 AM)Kharaxel Wrote: Give me a bit, and I'll upload them for you.
I will include all .psk and necessary .tga files for textures.

You can then convert them with either Noesis, newest Blender or 3DS Max with the importer script.
You can supposedly use even Milkhape to import and export the files, but eh.

My own workflow is this:
PSK  -> Noesis -> Valve SMD -> Blender (With Source Model Tools addon) - > Autodesk FBX - > Back to Blender.

The reason why I don't use the smd files and leave it at that, is because the characters have heads and bodies (and other parts) separately.
As such, when I import the SMD into newest Blender, it screams eventually that model has too much bones. So I first import each smd part separately. Separate the meshes by materials first, and then export the part to Autodesk SMD. This is for the newest version of Blender though. You need to download the source Tools separately, they're free.

I would advise against exporting to dae from Noesis, because bones become weird when imported in blender.

Oh yeah, all characters have shadow meshes and decal meshes with them, which is why I separate them by material before exporting to fbx and importing back. Because then you can easily hide/remove them if you don't need them.

Oh my god you are a godsend. I've been trying to figure out how to access the mesh files on the .iso, and I'm failing so hard. Could you rip all of the Sol Badguy files? I would greatly appreciate it.
Can you also explain your method of extracting your models? I've been trying to figure out Ueviewer but GGXRD's file arrangement seems different from other games.
You need Aldos Ps3 Tools to extract the .psarc file, where all the meat and bones are... so to speak.

The tools contain many other useful things which might come in handy in PS3 ripping to you, so I suggest you keep them. But eh.

Here's some H-Poly models for now in .psk format. Textures are included, buuuut, I excluded the .psa animations because they are pretty big.

Millia Rage
http://www65.zippyshare.com/v/4432013/file.html

Dizzy
http://www65.zippyshare.com/v/67155048/file.html

May
http://www65.zippyshare.com/v/93639700/file.html

I-NO
http://www65.zippyshare.com/v/3187554/file.html

That Man
http://www65.zippyshare.com/v/46135697/file.html

Sol Badguy
http://www65.zippyshare.com/v/18351963/file.html

I'll post more later, so consider these a foretaste. I will also upload the normal models, and their various alternate materials.

Sorry to double post, but I updated the OP with a certain link that some might find interesting.
how did you successfully rip this game? I always fail when "Scan Content" on CookPcConsole and a fatal error message "to many open file" appears, I try to put the file into a separate folder, it doesn't work because when extracting there is no result and the upk file is empty. Until I tried to reinstall the game but the results also still didn't work. please give me an explanation of how you can extract the model sir ... I still use the UE viewer
[Image: NJvQneP]

[Image: kQ31PzB]https://imgur.com/NJvQneP
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