Users browsing this thread: 1 Guest(s)
Lunar Knights (DS) help with Tinke
#1
Hello. I'm normally a sound ripper, so forgive me for my ignorance when it comes to sprite ripping.

I'm currently trying to rip some sprites from Lunar Knights on the Nintendo DS. I want to use Tinke for it and have been following the steps in this tutorial, but I can't find any files that are actually sprites. Can't find any .NCLR, NCBR, or .NCER files. Where are sprites normally kept in DS directories?

There's a screenshot of the game's internal folders in an attachment, but I'll list them here too:
  • data
  • icon
  • movie
  • sound
  • srl
  • st
  • ftc

Can someone give me a quick rundown of where graphics files are normally kept in DS games? Thanks.


Attached Files Thumbnail(s)
   
Here are links to my stuff:
Reply
Thanked by:
#2
Can you list the file extensions of the data within the folders?

Btw maybe this could help too:
https://www.vg-resource.com/thread-41004...74553.html
Thread full of tools, maybe some of them come in handy.
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
https://www.vg-resource.com/thread-41637.html
Reply
Thanked by:
#3
(03-09-2023, 04:06 PM)BarackĀ Obama Wrote: Can you list the file extensions of the data within the folders?

Btw maybe this could help too:
https://www.vg-resource.com/thread-41004...74553.html
Thread full of tools, maybe some of them come in handy.

Update: I've used GLintercept to take the sprites from the first chapter of the game, but it's approximately 13 hours long so idk if I want to play the whole thing to rip them all. Plus, it only rips so many of the sprites, and leaves a lot out.

As for the file types:
  • data holds filedata.dat
  • icon holds a .nbfc and a .nbfp for the game's DS icon
  • movie holds .vx files of the game's anime cutscenes
  • sound holds three .sdat files of the game's sounds
  • srl holds something called "mb_battle_test01.srl"
  • st holds a bunch of "compress" files named A, A1, A2, B, B1, B2, all the way to Z1. when opened with Tinke, the compress files yield a single file with the same name (e.g. A makes A) but no extension. I don't know what to do with these mystery files.
  • ftc holds a bunch of files name overlay9_0 to overlay9_70 with no extensions, though Tinke identifies them as system files (with a little gear icon). then there's a rom.nds and some .bin files.

Hope this all makes sense and is somewhat helpful. If I had to guess, I'd say st probably holds the sprites, but I don't know what to do with the files.
Here are links to my stuff:
Reply
Thanked by:


Forum Jump: