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Super Smash Bros. Ultimate Ripping Project
Hi there! How can I get PNG files of these models?
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(03-10-2022, 03:41 PM)lx1000 Wrote: Hi there! How can I get PNG files of these models?

I'm pretty sure those can be obtained by converting them with Switch-Toolbox.
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Does anyone here know how to set up a model's eye materials in Unreal Engine? I'm having trouble finding out how to get the other uv channel and finding a substitute for Blender's MixRGB node.


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hi, im having some problems trying to import the animations in blender, somone knows the problem?
"Python: Traceback (most recent call last):
  File "C:\Users\User\AppData\Roaming\Blender Foundation\Blender\3.2\scripts\addons\SSBUlt_NUANMB (1).py", line 593, in execute
    getAnimationInfo(self, context, **keywords)
  File "C:\Users\User\AppData\Roaming\Blender Foundation\Blender\3.2\scripts\addons\SSBUlt_NUANMB (1).py", line 227, in getAnimationInfo
    importAnimations(context, read_transform, read_material, read_visibility, read_camera)
  File "C:\Users\User\AppData\Roaming\Blender Foundation\Blender\3.2\scripts\addons\SSBUlt_NUANMB (1).py", line 471, in importAnimations
    context.scene.framRolleyesnd = FrameCount + 1
TypeError: bpy_struct: item.attr = val: Scene.framRolleyesnd expected an int type, not float"
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(06-19-2022, 03:16 PM)cheiroso Wrote: hi, im having some problems trying to import the animations in blender, somone knows the problem?
"Python: Traceback (most recent call last):
  File "C:\Users\User\AppData\Roaming\Blender Foundation\Blender\3.2\scripts\addons\SSBUlt_NUANMB (1).py", line 593, in execute
    getAnimationInfo(self, context, **keywords)
  File "C:\Users\User\AppData\Roaming\Blender Foundation\Blender\3.2\scripts\addons\SSBUlt_NUANMB (1).py", line 227, in getAnimationInfo
    importAnimations(context, read_transform, read_material, read_visibility, read_camera)
  File "C:\Users\User\AppData\Roaming\Blender Foundation\Blender\3.2\scripts\addons\SSBUlt_NUANMB (1).py", line 471, in importAnimations
    context.scene.framRolleyesnd = FrameCount + 1
TypeError: bpy_struct: item.attr = val: Scene.framRolleyesnd expected an int type, not float"

Maybe use Blender 3.0 or 2.93. I think the animation import script won't work with versions of Blender that are beyond 3.0.
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(06-23-2022, 08:41 AM)SSonic360 Wrote:
(06-19-2022, 03:16 PM)cheiroso Wrote: hi, im having some problems trying to import the animations in blender, somone knows the problem?
"Python: Traceback (most recent call last):
  File "C:\Users\User\AppData\Roaming\Blender Foundation\Blender\3.2\scripts\addons\SSBUlt_NUANMB (1).py", line 593, in execute
    getAnimationInfo(self, context, **keywords)
  File "C:\Users\User\AppData\Roaming\Blender Foundation\Blender\3.2\scripts\addons\SSBUlt_NUANMB (1).py", line 227, in getAnimationInfo
    importAnimations(context, read_transform, read_material, read_visibility, read_camera)
  File "C:\Users\User\AppData\Roaming\Blender Foundation\Blender\3.2\scripts\addons\SSBUlt_NUANMB (1).py", line 471, in importAnimations
    context.scene.framRolleyesnd = FrameCount + 1
TypeError: bpy_struct: item.attr = val: Scene.framRolleyesnd expected an int type, not float"

Maybe use Blender 3.0 or 2.93. I think the animation import script won't work with versions of Blender that are beyond 3.0.

This. I had to downgrade to 2.93 myself to get it to work.
I'm an opera-crossover singer undergoing classical voice training and I'm also making Super Smash Bros. Feud.

Discord: kold_virus
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I want to add eye movement to my mod in blender but I can’t find a tutorial anywhere online, please help!
I do understand that it uses 2 UV map sets but I can’t really figure out what to do with them.
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(12-22-2020, 10:35 PM)Worldblender Wrote: Today comes out a new update, 10.1.0 (from https://www.ssbwiki.com/List_of_updates_(SSBU)#10.1.0):
  • General
  • The following content will be available for purchase:
  • Barret Outfit
  • Tifa Outfit
  • Aerith Outfit
  • Chocobo Hat
  • Geno Hat + Outfit
  • Offline
  • The following spirits will appear in the Shop on the Vault menu:
  • Tifa
  • Barret
  • Aerith
  • Red XIII
  • Cait Sith
  • Cid
  • Vincent
  • Yuffie
  • Chocobo & Moogle
  • Ifrit
  • Shiva
  • Bahamut ZERO
  • The Turks & Rufus Shinra
  • Misc
  • Cloud obtains a new variant of his Final Smash, Omnislash Ver. 5, if the player chooses one of his Advent Children costumes.
  • A new entry regarding Omnislash Ver. 5 was added to the Tips, while the tip for regular Omnislash has been slightly changed to accommodate.
  • Cloud's Final Smash is now listed as "Omnislash/Omnislash Ver. 5" in the Move List.
  • Cloud's fighter spirit for his default costume now uses artwork from Final Fantasy VII, whereas it previously only had his Ultimate art.
  • Cloud now has a new Sound Test section with his Advent Children costume, which features the new voice clips used in Omnislash Ver. 5.
  • The fighters that had specific adjustments are listed below:
  • Fox, Luigi, Zelda, Pichu, Young Link, Toon Link, Olimar, Rosalina & Luma, Mii Gunner, Duck Hunt
This update is the one that carries the model for the Mii Fighter costumes, as update 10.0.0 didn't include them. There may also be some model changes for Cloud due to the addition of Omnislash Ver. 5 for his Final Smash, if using one of his Advent Children costumes.

I also knew that Cloud's fighter spirit was going to be updated to not only use his Ultimate renders (original FFVII costumes only).
Have the models for the Omnislash Ver.5 swords been ripped and uploaded anywhere at all?
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Can someone tell me how to put the animations into ue5
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Blender and export as FBX?
I'm an opera-crossover singer undergoing classical voice training and I'm also making Super Smash Bros. Feud.

Discord: kold_virus
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When an animation is played the bones of the Ness' hands (only the hand bones) get weird: [Image: image.png]

Someone knows what's happening and how to fix it? Cry  I'm using Blender 2.83.20 LTS to ensure is not Blender fault. I did nothing but import the model and animation, also tried to align the bones to different axis but didn't work.
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