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Retro64's Customs
(02-08-2019, 12:02 AM)SmithyGCN Wrote: Uh, your Ramblin' Evil Mushroom has a very weird walk animation. You may want to make it look like it's taking two steps rather than making it look like the legs are slapping together. Your M&L DK looks good, though.
Thanks for the feedback! Any suggestions on how to fix the walking animation? I was actually trying to make the walk a little unorthodox to reference his odd battle sprite pose. I guess I took it too far.
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Starting a new project, a really special one. Mr. Saturn (MOTHER 4 Style).
   
As you may or may not know this year is the MOTHER series 30th anniversary. I wanted to make something special for it. These two frames are in no way completing the project, expect the amount of frames he had in MOTHER 3 in the end (or maybe more).

These two frames are a pixel by pixel recreation of the Mr. Saturn seen in the end of the MOTHER 4 teaser (of course credit to the MOTHER 4 team for the original sprites): https://youtu.be/-fNbJIl_Mkg?t=52
They have never been officially released as MOTHER 4 has been stuck in development for I believe almost 10 years. The fan project has know gone on for such a long time that it is no longer even a MOTHER game and is now a spiritual successor. That's the other reason I'm making this. Hype for this project has died down a long time ago with most people forgetting it even existed. So I'm hoping this project will shed some light (at least in our little community) to the amazing work the MOTHER 4 team has and is still doing (they just had an update on New Years: https://twitter.com/Mother4Game/status/1...3755132928). Bye for now expect to see an update soon!
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Update on Mr. Saturn.
   
Luckily by searching through the M4 website I found a front facing sprite for reference:
   
It was then edited into the walk cycle above.
Speaking of the walk cycle is it too bouncy? I have a less bouncy version if anybody wants to see for comparison.
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Several things about walking animations: 1) Bodies tend to drop down on a step where the foot contacts the ground and rise up during a passing position 2) When the foot contacts the ground, the leg takes the weight and bends as the body lowers 3) When the foot contacts the ground, the heel hits the floor first, then the rest of the foot. Any drapery like pants flop down last. 4) Try experimenting! There are basic rules for walking, but you can always build them to come up with something truly unique! I know you were trying something new, but you need to understand basic walking rules before you experiment.

Hope this helps! Smile

EDIT: Also, your bouncing for the Mr. Saturn. He should only bounce as soon as his foot hits the ground. Not between steps. It makes it look a might strange.
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(02-09-2019, 10:42 PM)SmithyGCN Wrote: Several things about walking animations: 1) Bodies tend to drop down on a step where the foot contacts the ground and rise up during a passing position 2) When the foot contacts the ground, the leg takes the weight and bends as the body lowers 3) When the foot contacts the ground, the heel hits the floor first, then the rest of the foot. Any drapery like pants flop down last. 4) Try experimenting! There are basic rules for walking, but you can always build them to come up with something truly unique! I know you were trying something new, but you need to understand basic walking rules before you experiment.

Hope this helps! Smile

EDIT: Also, your bouncing for the Mr. Saturn. He should only bounce as soon as his foot hits the ground. Not between steps.  It makes it look a might strange.
It does thanks!

Does this look better?
   

I finally finished Boshi (all the way back from page 1):
   
Sorry for the long wait!
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Sure does! And you're welcome! Wink
Repent! Because Jesus Loves you too much to let you go it alone.

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To celebrate the Link's Awakening remake announcement I made a sheet in that game style. I made Ness because I thought that it would look good in that style (or maybe it was just an excuse to make more EarthBound stuff ¯\_(ツ)_/¯ ). I also added a SNES palette too.
   
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