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Fire Emblem Warriors (Switch) - Model Collection (All base Costumes)
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I love how this game stays true to Fire Emblem's art style and how the characters look more stylized than realistic. I absolutely can't wait to get my hands on that Olivia model!
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(05-31-2018, 10:06 PM)Sonic-Factory Wrote: I love how this game stays true to Fire Emblem's art style and how the characters look more stylized than realistic. I absolutely can't wait to get my hands on that Olivia model!

Just to point out; Olivia's Default Model is out, you just have to go to the download page.
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I found a way to get around the missing textures with Camilla. Since Camilla is the only character I know of who isn't all kinds of messed up when you import her through Blender's native FBX importer, this only works with her.

1. Import Camilla's FBX file through the native importer. This will give you the mesh fully textured, but without any armatures.
2. Tap A to select all and then press ctrl+c to copy the mesh.
3. Open a new blender window and import her model with FBX bos. This version will have all armatures but no textures.
4. Delete all sections of the mesh, leaving only the armatures.
5. press ctrl+v to paste the textured model over the armatures. All you need to do now is align the model and you'll be set! Hope this helps!
"What you're doing is no longer Science."

[Image: e6M1fN6.png]
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(06-01-2018, 01:41 PM)Kamanira Wrote: I found a way to get around the missing textures with Camilla. Since Camilla is the only character I know of who isn't all kinds of messed up when you import her through Blender's native FBX importer, this only works with her.

1. Import Camilla's FBX file through the native importer. This will give you the mesh fully textured, but without any armatures.
2. Tap A to select all and then press ctrl+c to copy the mesh.
3. Open a new blender window and import her model with FBX bos. This version will have all armatures but no textures.
4. Delete all sections of the mesh, leaving only the armatures.
5. press ctrl+v to paste the textured model over the armatures. All you need to do now is align the model and you'll be set! Hope this helps!

There is a problem though. You'd need to weight paint all of it yourself, because you'd need to re assign the armature to the mesh... *Sigh* Back to the drawing board....
"What you're doing is no longer Science."

[Image: e6M1fN6.png]
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Happy Birthday dude!
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I see Darios has been added, thank you!
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Yes Darios has been added. Since he's mostly an NPC he lacks any armorbreak or DLC costumes. Its unfortunate, the reason he's out is because DSX8 is making stuff with him and asked for me to get out Darios. Plus since he doesn't have anything else to worry about, well... I thought it would be a good filler as I hasn't finished anything yet.

I am planning Celica next.
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Sweet! She's who i've been waiting for most of all.
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I would love to see Navarre soon. Keep up the good work, guys.
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Awesome! I've been looking forward to Celica.
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Everything about Celica is now here, lemmi know of issues and blah blah.
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I think there's a problem with the Mask Texture for "Hair Skin Ref" on Celica. For whatever reason, the PNG/DDS file that would be used for this is missing. I have fixed this issue on my end but you may want to fix it for anyone downloading her.
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(06-17-2018, 05:54 AM)ninetalescommander Wrote: I think there's a problem with the Mask Texture for "Hair Skin Ref" on Celica. For whatever reason, the PNG/DDS file that would be used for this is missing. I have fixed this issue on my end but you may want to fix it for anyone downloading her.

I checked and the hair ref texture is on the face, and always has been. You could use 015.png as an opacity map, or the alpha channel on 015.dds for the hair ref mask. Confirmed it was there after downloading. Can you explain your issue in more detail?
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(06-17-2018, 07:06 PM)kurokairaku Wrote:
(06-17-2018, 05:54 AM)ninetalescommander Wrote: I think there's a problem with the Mask Texture for "Hair Skin Ref" on Celica. For whatever reason, the PNG/DDS file that would be used for this is missing. I have fixed this issue on my end but you may want to fix it for anyone downloading her.

I checked and the hair ref texture is on the face, and always has been. You could use 015.png as an opacity map, or the alpha channel on 015.dds for the hair ref mask. Confirmed it was there after downloading. Can you explain your issue in more detail?

Never mind, turns out I was using the wrong texture, forget all I said. Sorry about that.
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When is Female Robin coming? Or Male Corrin?
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