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I don't think they've updated that feature in quite a while. I'd suggest removing and then re-adding those subscribed threads though - it may help fix the incorrect display.
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Thanked by: DogToon64
https://www.textures-resource.com/ds_dsi...ure/11556/
The thumbnail on this sheet is inconsistent with the other course texture sheets.
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(09-15-2020, 08:35 PM)Petie Wrote: I don't think they've updated that feature in quite a while. I'd suggest removing and then re-adding those subscribed threads though - it may help fix the incorrect display.

I unsubbed from them, then resubbed to them, but they're still popping up saying that they have new posts when they don't.
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https://www.spriters-resource.com/nes/ph...lpunchout/
These sprites are actually from Phred's Cool Punch-Out 2 Turbo; Phred's Cool Punch-Out!! has different graphics (most notably that Doc Louis is still Little Mac's coach in the first hack.) The thumbnail is also blurry.
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https://www.spriters-resource.com/xbox_3...eet/66278/
https://www.spriters-resource.com/xbox_3...eet/66277/
https://www.spriters-resource.com/xbox_3...eet/62997/
https://www.spriters-resource.com/xbox_3...eet/63008/
https://www.spriters-resource.com/xbox_3...eet/66279/
https://www.spriters-resource.com/xbox_3...eet/66280/
https://www.spriters-resource.com/xbox_3...eet/66282/
https://www.spriters-resource.com/xbox_3...eet/66281/
https://www.spriters-resource.com/xbox_3...eet/65504/
https://www.spriters-resource.com/xbox_3...eet/63000/
https://www.spriters-resource.com/xbox_3...eet/63001/
https://www.spriters-resource.com/xbox_3...eet/62999/
https://www.spriters-resource.com/xbox_3...eet/63002/
https://www.spriters-resource.com/xbox_3...eet/62998/
https://www.spriters-resource.com/xbox_3...eet/65521/
https://www.spriters-resource.com/xbox_3...eet/46588/
https://www.spriters-resource.com/xbox_3...eet/65503/
https://www.spriters-resource.com/xbox_3...eet/65502/

A great number of Skullgirls' ZIPS are somehow broken.
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Thanked by: Random Talking Bush
(10-02-2018, 10:14 AM)OmniGamerX Wrote:
(05-27-2017, 07:16 PM)Dazz Wrote:
(05-25-2017, 09:44 AM)OmniGamerX Wrote: https://www.spriters-resource.com/game_b...ance/ueki/
The full name for this game is Ueki no Housoku - Jingi Sakuretsu! Nouryokusha Battle.

Gotya! Fixed for you.

Just to check, Ueki is the only playable character and all other characters are opponents, right?
Thanks.
Correct, Ueki is the only playable character and all other characters are apponents.
Sorry I've answered you after all this time.
By the way, the game name is actually Ueki no Housoku: Jingi Sakuretsu! Nouryokusha Battle, with a colon instead of a dash and maybe with (JPN) at the end since it's Japan-only.
I correct myself, not all characters other than Ueki are strictly opponents. Some pending opponents have summonings.
Marco (cook guy) summons Rinko (violet-haired girl), Capucho (ice breathing guy) summons Nico (drill haired guy) and Mario (billiard ball guy), and Marilyn (blonde soldier) summons Memory (pigtailed girl laying traps).
I intend to place the summonings in the opponent sheet.
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Somehow my list broke:
https://www.vg-resource.com/thread-38101...#pid663598

If I try to erase the spaces, it becomes like this again.
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Try editing the post in source view instead of the visual editor. That's usually the way to fix weird formatting problems.
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Thanked by: Barack Obama
Can the sections for Pizza Tower go in this order?:

- Playable Characters
- Non-Playable Characters
- Enemies & Bosses
- Backgrounds
- Tilesets
- Stages
- Miscellaneous
- Currently-Unused Content

If so, thanks!
If you can't handle the heat.
You can't handle the neutron style.
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Thanked by: Petie
The organization for the Billy Hatcher Customs is out of whack, both sheets should go in one category. Either name is fine.
[Image: 1OfAL6i.gif]

[Image: RkRdv7B.gif]
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Thanked by: Random Talking Bush
https://www.spriters-resource.com/game_b...ter2turbo/
This title needs to be renamed "Super Street Fighter II: Turbo Revival".
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Thanked by: Random Talking Bush
These three sheets are obsolete and can be safely removed:

*https://www.spriters-resource.com/snes/sturrican/sheet/103626/
*https://www.spriters-resource.com/snes/sturrican/sheet/103628/
*https://www.spriters-resource.com/snes/sturrican/sheet/103646/
[Image: lhjFt57.gif][Image: sX7JK6W.gif][Image: 4BB3IOO.gif][Image: qHY3ZCP.gif][Image: oCiv6RT.gif][Image: RNSMdiR.gif][Image: gx5wm3G.gif][Image: ld7rSgS.gif]
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Thanked by: Random Talking Bush
I've noticied that those smt2 sprites are in the GBA section
https://www.spriters-resource.com/game_b...amitensi2/
I suspect that those sprites are from the snes version, gba sprites are lighter to compensate the shitty screen of the original gba
               [Image: sig.gif] 
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Thanked by: Random Talking Bush
For some reason, the Christmas layout seems to change the scaling features recently implemented. Attached are two screenshots, one was taken just now, the other is from the Wayback machine dated 11/17/2020.


Attached Files Thumbnail(s)
       
[Image: 1OfAL6i.gif]

[Image: RkRdv7B.gif]
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Thanked by: Petie
(12-03-2020, 12:28 AM)You Gotta be Joshing me Wrote: For some reason, the Christmas layout seems to change the scaling features recently implemented. Attached are two screenshots, one was taken just now, the other is from the Wayback machine dated 11/17/2020.

This is intentional. When I updated the layout, I set the site to use a dynamic width of 85% with a max width of 1860px (for those curious, this width was chosen as it exactly fits 10 sheet icons per row). At 85% on the Christmas theme though, Santa was cut off so I dropped the width to 75%. You can force the width back to 85% (or any other value within the limits) by using the width override feature found on the edit profile page on any of the sites though.
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