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Sonic Fangame experiment
#1
About 5-7 years ago, I tried making A sonic fangame with hand-drawn sprites. That did not go well at all.
Now, I'm attempting to remake it completely from the ground up with a new story, and in the style of the Genesis/Mega drive games. It's an experiment to see if I can make a decent Sonic fangame using Construct 2. Unlike Prior Construct 2 projects, this one has full sound effects and music. I've created a Demo that covers a prototype of the first act of Zone 1, Shift Hill Zone. Nothing special yet, but a lot of potential, and I made a couple challenging puzzles that require precision jumping. Also, a pretty decent cutscene.

Special thanks to:
Mr Lange for ripping the sound effects
Daniel Sidney for Ripping the sprites used in the cutscene.
Dolphman, for making two different (custom) sets of Motobugs, Because I had quite some fun using as many different yypes of the same enemy as possible just for fun. Also, for ripping the Sonic 3 enemies.
Mr. C for the Sonic 1 Enemies, specifically from the Non-official Sonic Genesis.
Everyone listed in the Menu.

Note that the Current Demo must be played using a Gamepad. I will make a keyboard version soon.
Unfortunately, I ran into the same file size problem as before, So until I can access a file sharing site, There won't be a link.

Progress (Outdated):
Demo - 33% (I'm implementing three control schemes into it to fix the 'Gamepad-only' problem and even make it usable without a keyboard. I've done the Gamepad version up, but haven't been able to get it posted yet.)
Zone 1 - 30% - The first Act is nearly done, and due to the first act being really short, it will be a three-act zone Ala STH1, with each act ending in a boss. The first sub boss is already in and can be defeated.
Overall: Unknown. The Engine is coming along, but it's a bit glitchy right now, and I don't know how many zones will be in the game anyway.

Video: [video=youtube]https://youtu.be/zYG1sIkaGhQ[/video]

Update: I've rebuilt the engine almost entirely from scratch, using the Platform Template, and it's restarting testing phases again. Here's a video of how far the rebuild has come:

[video=youtube]https://youtu.be/qbDvtn7PGQ0[/video]
I tend to be absent at times, but always come back.
My main project at this time is...I don't know, really.
Oh, and this is why smoking isn't banned: https://www.youtube.com/watch?v=tcdqYn_M...4B-fU59FeW

[Image: 2.jpg]

...okay,...well I do happen to be considered intelligentsia by my relatives. I still get a sword, right? Swords are my preferred weapons...Please?
---]====>
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#2
Oh, I worked also on a Sonic fan game with Construct 2, using a pre-made engine and Sonic 4 sprites. I wish you good luck.
How the cutscene will be ?
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#3
(09-25-2017, 05:09 AM)iyenal Wrote: Oh, I worked also on a Sonic fan game with Construct 2, using a pre-made engine and Sonic 4 sprites. I wish you good luck.
How the cutscene will be ?

--SPOILER! SPOILER!--
It starts with Tails in the Tornado, apparently on a joyride...Then he looks right at you, Breaks the Fourth Wall by introducing himself, and decides to cut things short and flies offscreen.
Then he lands, only to discover Sonic is Missing. We cut to the latter, elsewhere, who is immediately set upon by badniks, and the gameplay starts.
There's a glitch here, though, as sometimes the Zone 1 Music won't load. Sometimes it loads the first time, sometimes it doesn't load until you die and it reloads the zone, and sometimes it doesn't load at all, seemingly by random. I'm trying to get either a video of it up, or a Demo, but both are too large even when compressed, and the video is in an .mp4 format.
Also, The Tails Doll might be a recurring boss; not quite sure on that one yet. The game's playable up to the first sub-boss, and cuts to a white screen (the layout Act 2 will go on later) when you hit the goalpost, due to the fact that I decided to extend Act 1 a bit. Also, I'm trying to do this from scratch...but I just cannot figure out the shuttle loop. Oh, and before I forget, I will take some screenshots to at least give an idea of how done it is/isn't.

EDIT: Video: https://youtu.be/zYG1sIkaGhQ
I tend to be absent at times, but always come back.
My main project at this time is...I don't know, really.
Oh, and this is why smoking isn't banned: https://www.youtube.com/watch?v=tcdqYn_M...4B-fU59FeW

[Image: 2.jpg]

...okay,...well I do happen to be considered intelligentsia by my relatives. I still get a sword, right? Swords are my preferred weapons...Please?
---]====>
Reply
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#4
Unfortunately, This is on hiatus. However, this is about how far I got: https://youtu.be/zYG1sIkaGhQ
Let's get things straight and note that I REALLY didn't do a good job on this version, which is why I restarted the project again later. I'll have footage of the latest development version of THAT later.
I tend to be absent at times, but always come back.
My main project at this time is...I don't know, really.
Oh, and this is why smoking isn't banned: https://www.youtube.com/watch?v=tcdqYn_M...4B-fU59FeW

[Image: 2.jpg]

...okay,...well I do happen to be considered intelligentsia by my relatives. I still get a sword, right? Swords are my preferred weapons...Please?
---]====>
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#5
I mean how the cutscene will be in the design term, rendered 3D, 2D, ingame discussion... ?
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#6
(11-05-2017, 03:52 AM)iyenal Wrote: I mean how the cutscene will be in the design term, rendered 3D, 2D, ingame discussion... ?

IMPORTANT NEWS: I just restarted it again, but as of the cutscene, it's in Sonic Advance style. It'll also probably be moved to the new build as well. I'm currently working on a new version that tweaks the physics to more closely resemble those of the Classic games.

ALPHA VERSION DOWNLOAVery Sad 
.zip   SFGTest 3.zip (Size: 582.19 KB / Downloads: 8)

Note: this is just a gameplay version, and is really just a was to test the momentum mechanic (Lacking in the past versions) and stage design.
I tend to be absent at times, but always come back.
My main project at this time is...I don't know, really.
Oh, and this is why smoking isn't banned: https://www.youtube.com/watch?v=tcdqYn_M...4B-fU59FeW

[Image: 2.jpg]

...okay,...well I do happen to be considered intelligentsia by my relatives. I still get a sword, right? Swords are my preferred weapons...Please?
---]====>
Reply
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#7
(11-22-2017, 11:19 PM)IsaacRB Wrote:
(11-05-2017, 03:52 AM)iyenal Wrote: I mean how the cutscene will be in the design term, rendered 3D, 2D, ingame discussion... ?

IMPORTANT NEWS: I just restarted it again, but as of the cutscene, it's in Sonic Advance style. It'll also probably be moved to the new build as well. I'm currently working on a new version that tweaks the physics to more closely resemble those of the Classic games.

ALPHA VERSION DOWNLOAVery Sad 

Note: this is just a gameplay version, and is really just a was to test the momentum mechanic (Lacking in the past versions) and stage design.

UPDATE AGAIN!: I've implemented spinning on the ground (Pressing down while moving to start spinning without jumping), 'test graphics' better that before, Checkpoints, and, while they are not used anywhere, full animations of TAILS! Switch the "Player2" animation to "Tails01" and the "PlayerSprite1" animation to "Tails1" to use Tails' WIP sprites.
However, trying to fit all of the test level in, it does NOT want to go down to 1,024 kilobites, meaning I'm having to strip away everything not needed for the main test level. Despite this, there is no download yet because I'm getting down to the bare essentials and thus removing anything more could be effectively reverting the version.

Another update: Here's gameplay footage of a newer version: https://youtu.be/qbDvtn7PGQ0
I tend to be absent at times, but always come back.
My main project at this time is...I don't know, really.
Oh, and this is why smoking isn't banned: https://www.youtube.com/watch?v=tcdqYn_M...4B-fU59FeW

[Image: 2.jpg]

...okay,...well I do happen to be considered intelligentsia by my relatives. I still get a sword, right? Swords are my preferred weapons...Please?
---]====>
Reply
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#8
Well well well, looks like I actually started working on this again. Doubtlessly, I can't really improve the physics, so I chose to try the most unusual level design possible. And, wouldn't you know it, I actually found a better way to put up a download. I might as well put up what I have so far, but it's not a stable release of any kind.

Download prototype of SFGTEST III:
https://drive.google.com/open?id=1epUHBb...OiPLNXbM3a
I tend to be absent at times, but always come back.
My main project at this time is...I don't know, really.
Oh, and this is why smoking isn't banned: https://www.youtube.com/watch?v=tcdqYn_M...4B-fU59FeW

[Image: 2.jpg]

...okay,...well I do happen to be considered intelligentsia by my relatives. I still get a sword, right? Swords are my preferred weapons...Please?
---]====>
Reply
Thanked by: iyenal
#9
Well well well...I'm actually going to try to improve the physics. I'm temporarily splitting this into three projects; one will improve the physics, one will add Tails' controls, and the original, which will focus on level design.
I tend to be absent at times, but always come back.
My main project at this time is...I don't know, really.
Oh, and this is why smoking isn't banned: https://www.youtube.com/watch?v=tcdqYn_M...4B-fU59FeW

[Image: 2.jpg]

...okay,...well I do happen to be considered intelligentsia by my relatives. I still get a sword, right? Swords are my preferred weapons...Please?
---]====>
Reply
Thanked by: iyenal


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