Posts: 24
Threads: 18
Joined: Dec 2018
Posts: 24
Threads: 18
Joined: Dec 2018
(04-08-2021, 12:47 PM)boilingpot Wrote: I saw. Edmark games have some cute spritework, so I'm glad you also took interest in ripping from them.
I have one question to ask, regarding palette issues in Bailey and Trudy. Whereas Sammy and Millie have minimal palette inaccuracies when using these settings, the other two don't look right, and mixing and matching the color order and endianness didn't fix it, unless I missed the correct combination. What are your settings for ripping from Bailey and Trudy? Attached is an example from BAILEY2.
That's great, but I don't understand.
Posts: 34
Threads: 8
Joined: Jun 2018
What do you mean, you don't understand? Are you not using TiledGGD and aluigi's script like I am? If so, I want to know your settings in TiledGGD because I am not able to rip sprites with an accurate palette. If not, then what is your ripping method?
Posts: 24
Threads: 18
Joined: Dec 2018
(04-15-2021, 12:26 AM)boilingpot Wrote: What do you mean, you don't understand? Are you not using TiledGGD and aluigi's script like I am? If so, I want to know your settings in TiledGGD because I am not able to rip sprites with an accurate palette. If not, then what is your ripping method?
I use Ctrl Alt Print Screen, and make my sprite sheet.
Posts: 34
Threads: 8
Joined: Jun 2018
So you just screenrip everything. Oh well, I guess that works for a lot of sprites.
Posts: 24
Threads: 18
Joined: Dec 2018
(04-15-2021, 02:33 PM)boilingpot Wrote: So you just screenrip everything. Oh well, I guess that works for a lot of sprites.
Oh yeah, thanks!